By EasyGameStation & Carpe Fulgur
My rating: 4.5 of 5
Ditzy and warm-hearted Recette finds herself left with her father’s enormous debt and no way to pay it off. But in the interests of protecting their investment, the creditors contract the straitlaced fairy Tear to help Recette pull her act together and open an items shop in order to pay off her debts. A shop with Recette immediately names “Recettear,” a combination of their names, with a huge grin on her face. Excited to face this new adventure, Recette begins the process of acquiring items, building relationships with customers, and honing her haggling skills. Poor Tear’s got an uphill battle to make this thing work!
If I had to boil Recettear down to one word, “cute” would definitely be it. The anime-like art style, the character designs, the music, it’s all basically adorable. The premise draws on the concept from your typical RPG of the ubiquitous items shop. But while in most games, these shops are pretty generic, this story takes it from the shop owners’ perspective, selling to adventurers and townsfolk alike. It definitely plays like an RPG, but the majority of the focus is on resource management in the shop. Not that you can’t go dungeon crawling if you want to–and sometimes the variety is nice. While the whole buying and selling thing can be a bit repetitive, you are faced with time-management challenges and an increasingly complex market as time goes by. Plus, there are some fun character interactions mixed in, especially between Recette and Tear. I think the adorable relationship between these two–and the stark contrast in their personalities–is what truly makes this game. It’s certainly what I enjoyed the most. As for sound, the music is simple but cute. There is some minimal character voicing, mostly just set phrases, which is all in Japanese but is quite well done; the timing and quality of the actors really does add to the overall flavor of the game, although none of the actual words will make sense unless you have at least a basic understanding of Japanese. All the written text has been translated to English, though, so it’s completely playable–also, the translation is actually quite good. So yeah, it you’re looking for cute RPG that’s a bit different from the norm, I think Recettear is a fun option to try.
Note: You can find Recettear on Steam at http://store.steampowered.com/app/70400/Recettear_An_Item_Shops_Tale/.
So I know I’ve been posting waaaay too many deal notices and not nearly enough actual content, but . . . these were too good to pass up. I promise, I’m working on an actual post, just as soon as my heart stops bleeding enough to actually form coherent sentences. (I just finished re-watching BBC’s Merlin, and wow, but ouch!)
Anyhow, Humble Bundle has an amazing manga bundle available right now–tons and tons of Fairy Tail stuff. If you haven’t checked out Hiro Mashima’s incredible manga series yet, I highly recommend it. It’s a fun shounen series full of lots of feels. The bundle includes the manga through volume 45 as well as several side stories like Blue Mistral and Ice Trail . . . and some swimsuit edition sort of stuff if you’re into that kind of thing. Yeah. Anyhoo, well worth it just for the main manga alone. You can find this bundle at https://www.humblebundle.com/books/fairy-tail-manga-books-bundle, and it’s good for around 10 days as of when I’m writing this.
On another note, Steam is having their big summer sale, which means lots and lots of games for bargain prices. This sale lasts until July 5th. You can find out more at http://store.steampowered.com/.
Yay for visual novels! Seriously, right now (for the next 10 days as of when I’m writing this) Humble Bundle is offering a sweet selection of various Sekai Project visual novels for a really good price. It looks like they’re not all just dating games either; there’s some interesting variety. Probably the highlight to me is the complete World End Economica by Isuna Hasekura–creator of the beloved Spice & Wolf. I’m curious to see what else comes of this set, though.
You can find this bundle at https://www.humblebundle.com/sekai-project-bundle.
Also, for anyone who’s interested, HB is also offering an ocean-themed set of games for Ocean Day (didn’t even know that was a thing, but cool) and a selection of Eisner-nominated comics as well. Enjoy!
Author: Christopher Keene
Dream State Saga, vol. 2
My rating: 4 of 5
Noah is gradually recovering from the car crash that killed his girlfriend and left him fighting for his life in the virtual reality world of the Dream State. But he’s got unfinished business with Wona, the creators of the game and the company responsible for orchestrating the crash to begin with. Somewhere in the Dream State is an item encoded with video evidence that could put Wona out of business, make them take responsibility for what they’ve done. To get this item, though, Noah must return to the game where he was previously trapped, reunite with his old team members, and race to find this item before someone else does . . . except, when he gets back to the Dream State, he finds that someone already has.
I really enjoyed the first book in this series, Stuck in the Game, and I think that Back in the Game is a solid continuation of the story. The author does some really great stuff with the setting, focusing less on explaining the mechanics of the game (which you should already know from the first book) and more just letting the game setting affect the way things play out in the story. There are aspects of the story that just couldn’t work in any other setting, and there are also some really neat ideas and nuances that are developed here that I liked a lot–the way that leveling, items, and spells affect the battles or the wide variety of locations, for instance. That said, the type of story presented here is actually pretty different from that of the first book; Stuck in the Game is more of a survival story, whereas Back in the Game is much more revenge-focused. It works, and I enjoyed the plot, but I think I personally like the story-type of Stuck in the Game a bit better–but that’s just me. Also, not to give out too many spoilers, but I felt very personally betrayed by one character in the story . . . and I’m intrigued to see how that betrayal will end up playing out in future volumes. I did enjoy getting a variety of character perspectives throughout the book; they were balanced out quite well and provided some interesting insight into the various players. Overall I think Back in the Game would be an enjoyable read for anyone interested in LitRPG stories, light novels, video games, or cyberpunk/fantasy/sci-fi stories in general.
NOTE: I received a free review copy of Back in the Game from the author in exchange for an unbiased review, which in no way affects the contents of this post.
Created by Desert Owl Games & Universal Studios
My rating: 4.5 of 5
An old woman sits by the fireside, telling fairy tales to the children sitting at her feet. Tales of great happenings, like the invasion of the snow queen Freya and her armies. And tales of things smaller but perhaps of no less import. Like the tale of Elizabeth, a young woman who took up her father’s sword after his death and went out into the wilds to seek her missing brothers. Or Marcus, the man she meets in the woods who insists upon accompanying her but keeps many secrets. Perhaps, in the end, all the old woman’s tales are really just a part of a greater story.
The Huntsman: Winter’s Curse is an American visual novel that incorporates a card battle system into the gameplay. It’s a bit different–usually you get one or the other–but in this particular setting it works remarkably well. I should go ahead and say that I’m pretty sure this visual novel is connected to a movie (or movies) which I have never seen. I’m coming at this review purely from having played the game, so if you’ve seen the movie, your perception of the game may be markedly different. . . . I don’t know. Just playing the game, it’s clear that this is very intentionally made to appeal to the largest possible audience–which is both good and bad. Bad in that you don’t get all sorts of fun indie/nerdy jokes and references like you do in games like Impossible Quest. Good in that the gameplay is really polished. Seriously, the card battles are just challenging enough (but if you die, you get another chance, and another), the story flows well with some choices (all of which eventually lead you back to the same story path), and the balance between story and card battles is so natural feeling that it had to have been carefully researched. In other words, this visual novel would be playable even to those who aren’t particularly used to gaming, and it’s got enough variety to be interesting even to those who don’t like to sit still for visual novels. Also, the story is interesting, if a bit predictable, and the art is pretty, although a bit to Disney-esque in the character design for my taste. As a plus, although the game is technically rated teen, I think it’s fairly appropriate for ages 10 or 11 and up–there’s fantasy-style fighting, but it’s fairly clean and appropriate for the most part. All in all, I think The Huntsman: Winter’s Curse is an enjoyable and playable visual novel/game that should appeal to a wide variety of players (although not perhaps to hardcore gamer types). Definitely worth a try.
Note: On the topic of giving the story a try, you can find it on Steam or on the game’s own website. On Steam (where I played) it’s listed as free to play . . . which it is for the first chapter out of five. So fair warning, you can try out the game for free (and there’s enough there to really get a feel for whether you want to play more), but if you decide to play the entire game, it’s about $18 for the whole thing.
Author: Yuu Kamiya/Translator: Daniel Komen
My rating: 3.5 of 5
Urban legends speak of a gamer with an impossible record of zero losses, a player who goes simply by “ ” or Blank. What the legends miss is that Blank is actually two players, a brother and sister pair who are as awful at real life as they are amazing at games. So when the two get sucked into a world where everything is decided by playing games of one sort or another, Sora and Shiro don’t do the expected and try to get home. They set their sights on the throne!
I really enjoyed reading No Game No Life, but I have to admit rather mixed feelings when looking at the light novel objectively. There are some things about it that are really well done and interesting; others, not so much. The concept, for instance, is brilliant–an alternate world with a fantasy flair that’s run entirely on games rather than wars and such is just remarkable. And the characters that Kamiya chose to stick in this setting are just perfect–I seriously think Sora and Shiro as a pair are about the most interesting characters you could possibly choose for this setting both because of the dynamic between them (which is intriguing in itself) and because of their mindset when it comes to games. The overall writing style is pretty average, I’d say typical for a light novel if not stellar. And I’m not even going to complain about the fanservice because 1) No Game No Life is just that kind of story, and if you want to totally avoid the fanservice, you’ll have to avoid this sort of story entirely, and 2) the fanservice in this volume is actually not that bad. What did bother me in that regard is the mild lolicon/incestuous verbal insinuations that were scattered throughout–they never amount to anything, but they’re kind of creepy still. Also, the fact that Sora uses a command that can’t be disobeyed to make a girl love him is kind of wrong, even though the author makes a point to show all sorts of ways the girl could have gotten around the command without directly disobeying. (And I know, I’m making this sound like a totally hentai story. It really isn’t that bad; I just feel the need to point out these parts since they bothered me personally.) The other notable negative is that at points (whether this is the original style or a mistake on the translator’s part, I’m not sure), the text is a series of somewhat disconnected phrases posing as sentences. . . . You can understand what’s going on, but it kind of catches you off guard and looks weird. But in spite of the negatives listed above, I would recommend No Game No Life for anyone looking for a fantasy/gamer light novel (who doesn’t mind some ecchiness); I’m planning to continue reading the series in any case.
Developed by Axel Sonic/Published by OtakuMaker Studio
My rating: 4.5 of 5
Interested in a quirky text-based game filled with wacky humor, snark, and tons of geeky references? Impossible Quest might be just the game for you. In this choose-your-own-adventure game, you are given a text cue and must select from three possible choices to advance through the game. . . . Actually, that sounds kind of boring. If you don’t take into account the hilarity of some of your possible choices, the 100+ possible endings, the frequency of your demise, and the probability of at some point meeting zombies, Nyan Cat, or Doctor Who.
I have really enjoyed playing Impossible Quest, as weird as it may sound. It is a weird game, and it will appeal strongly to certain people while others will likely hate it–it’s just that sort of game. Still, it’s well worth a try (especially at $1.99 on Steam). It has had me laughing, dying, and repeating quite enjoyably. The dying . . . reminds me significantly of Long Live the Queen in that you die, try something different, get a bit further, and die again, having fun even while being infuriated. And the endings themselves are kind of funny in a snarky way. Hey, there are even a few endings in which you survive and escape. Also, the geekiness must be mentioned. Your initial scenarios are A) a dungeon where you may meet trolls, mermaids, and a talking walrus, B) a plane trip complete with zombies and flying cars, and C) a spaceship with most of the usual suspects for that sort of scenario present at one point or another. So yeah, geekiness in the basic setting, but also inserted wherever possible in the text options as well. Very fun! I know Impossible Quest won’t be for everyone, but I would strongly encourage those with geeky leanings to at least give it a try.