Tag Archives: Vertigo

Fables & Reflections (Graphic Novel)

Author: Neil Gaiman

The Sandman, vol. 6

My rating: 5 of 5

WARNING: Mature Audience

Late one night, a blooming artist faces his deepest fears. In September of 1859, a man writes to the paper declaring himself emperor of the United States. For one day out of the year, Caesar leaves his position and takes to the streets, disguised as a beggar, to think and plan beyond the attention of the gods. In 1273, young Marco Polo finds himself lost in a desert sandstorm, beguiled away from the path by voices–real or imagined he cannot tell. On his wedding day, the son of Morpheus of the Endless will find great joy followed by great sorrow, enough to change his existence forever. And through all these stories and more, the presence of Dream weaving through their realities, touching people and altering their minds and hearts–as is the wont of dreams.

Fables & Reflections may just be my favorite Sandman volume to date. It’s quite an eclectic collection. The first good chunk of it–several individual stories–is all essentially historical fiction, more magical realism than true fantasy, really. And I loved the way Gaiman wrote these stories, the way he wove Morpheus into these historical lives and the way he drew attention to lesser known historical figures. The story of Emperor Norton–of whom I had never heard before this–actually moved me to tears. From there, we move to what I would consider more traditional Sandman stories: a kid wandering into the Dreaming, meeting Matthew the raven, and hearing stories from Cain, Abel, and Eve; a highly stylized story of a ruler of Baghdad during its golden age; and perhaps most significantly, a retelling of the story of Orpheus spanning multiple chapters and tying him in with Dream and the Endless directly. The storytelling in all of these tales is absolutely top-notch–clear and insightful and beautifully phrased, basically everything I love about Gaiman’s writing. I also found the art in this volume to be more appealing than that which I typically find in this medium. It’s still definitely a more comic-book style, but the flow is nice, there’s a greater focus on the text (with fonts and such used to great effect), and the coloring is generally appealing; the art suits the stories well. For those who enjoy Gaiman’s writing, I would definitely recommend Fables & Reflection. It’s probably advisable to read the other volumes first, but this could probably stand on its own and be fairly easy to follow as well.

Covers & Design by Dave McKean/Illustrated by Bryan Talbot, Stan Woch, P. Russell Craig, Shawn McManus, John Watkiss, Jill Thompson, Duncan Eagleson, Kent Williams, Mark Buckingham, Vince Locke, & Dick Giordano/Colored by Danny Vozzo, Digital Chameleon, & Sherilyn Van Valkenburgh/Lettered by Todd Klein/Introduced by Gene Wolfe

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A Game of You (Graphic Novel)

Author: Neil Gaiman

The Sandman, vol. 5

My rating: 4.5 of 5

WARNING: Mature Audience

Barbie used to be married to Ken, and now she lives in a New York apartment building next to her best friend Wanda who used to be a guy. Barbie is a princess traveling with her animal friends on a quest to save her kingdom from the evil Cuckoo. Both worlds are real . . . or maybe neither is? But as her two realities bleed into each other, Barbie finds herself locked in a fight for survival and depending on her friends in both her worlds.

A Game of You is definitely a trippy ride, perhaps the most trippy of any of the Sandman books I’ve read so far. Which isn’t to say that it’s not good; it most certainly is. It’s just that describing or defining it presents a share of challenges. For one thing, this whole volume deals with a lot of symbolic significance that I am wholly unqualified for (and uninterested in) discussing, so on that topic I’ll just say to read the preface by Samuel R. Delaney in the 2011 edition. It’s brilliant and really helpful in understanding a lot of the symbolism. But even if you don’t feel like delving into all that, A Game of You is just a great story, taken simply at face value. You’ve got interesting characters, an almost Alice in Wonderland sort of feel to parts, plots, magic, worlds ending, ancient promises being honored–with Morpheus watching over it from a godlike position. I can’t explain it properly, but this volume really feels like a Gaiman story in the best sense; the writing, the characters, all of it has the flavor and depth that I really love in his writing. As for the art, it still holds to a more traditional comic book art style, so I don’t exactly love that. Not that there’s anything wrong with that style; it’s just never been my preference. Having said that, the art is certainly well done, and the style works well with the storytelling, plus there’s some great use of coloring and lettering styles to emphasize the meanings in numerous places. Overall, A Game of You is an excellent addition to the Sandman stories, and I continue to look forward to reading the rest of the series.

Covers & Design by Dave McKean/Illustrated by Shawn McManus, Colleen Doran, Bryan Talbot, George Pratt, Stan Woch, & Dick Giordano/Colored by Danny Vozzo/Lettered by Todd Klein/Introduced by Samuel R. Delany

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Season of Mists

Author: Neil Gaiman

The Sandman, vol. 4

My rating: 4 of 5

WARNING: MATURE AUDIENCE

Destiny of the Endless has gathered his siblings together, setting the wheels of fate in motion and sending his brother Dream on a quest to Hell to right an old wrong. But when Morpheus arrives, he finds an empty Hell in which Lucifer declares that he quits and hands Morpheus the key to Hell. And so, the dead return. The demons wander unrestrained. And Dream is left with an unwelcome burden . . . one that many others would gladly relieve him of, whether it would be wise to permit them to or not.

Season of Mists wasn’t my favorite of the Sandman volumes so far (I have an extreme fondness for Dream Country); however, it was certainly intriguing and presented itself as a complete and united tale more than some of the volumes of this graphic novel have. There’s definitely some wonky theology, but it was fascinating to see the juxtaposition of different pantheons and philosophies all vying for Dream’s favor and interacting together in the Dreaming. And Dream’s reactions to all of them most certainly gained him several extra coolness points in my books. It was nice to see some resolution of the Dream/Nada story as well. And ooh, getting to see more development of the Dreaming was very neat; I loved the artistic renderings of that. All in all, Season of Mists was a solid addition to Dream’s story, and it seems to leave us set up for some interesting occurrences in the next volume, which I am looking forward to reading.

On a completely random side note, the creator biographies in this volume are absolute rubbish but well worth reading–utterly random and silly, but very funny.

Covers and Design by Dave McKean/Illustrated by Kelley Jones, Mike Dringenberg, Malcolm Jones III, Matt Wagner, Dick Giordano, George Pratt, & P. Craig Russell/Lettered by Todd Klein/Colored by Steve Oliff & Daniel Vozzo

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Dream Country

Author: Neil Gaiman

The Sandman, vol. 3

My rating: 4.5 of 5

WARNING: MATURE AUDIENCE

A struggling author manages to enslave a muse for his own benefit, inspiring amazing ideas but at what cost? Elsewhere, a stray cat attempts to unite a large enough group of cats to dream the same thing and thus alter reality . . . good luck with that one. Centuries before, Will Shakespeare and his motley band of players perform his Dream for an otherworldly audience. And a woman given transformative powers by the sun-god Ra is cursed to never be truly human again.

I swear, this series just keeps getting better! Dream Country is basically a short-story collection in graphic novel form, featuring four unique stories in which Morpheus is a minor character. All four are strange and unique and kind of wonderful in different ways. Which isn’t to say that they’re all happy and fun; some of them, perhaps even parts of all of them, are dark and pensive. Creative and brilliant, still. My favorite was the one featuring Shakespeare–which incidentally won a World Fantasy Award. The story itself is lovely and strange, and Charles Vess’s artwork is just perfect for it. Actually, Vess’s art is basically ideal for Gaiman’s writing in general, or at least for his fantasy; they mesh ridiculously well. The art for the whole collection is quite nice, although for the last story (the Ra one) I struggled for the first bit to figure out what on earth was actually going on. I think that’s just the story and how strange it is, mostly, though. I would highly recommend Dream Country, both for those who are in the midst of reading The Sandman as a series and for those who are just interested in a collection of independent graphic shorts by Gaiman; I don’t think the previous or future volumes are necessary to enjoy this collection.

Covers & Design by Dave McKean/Illustrated by Charles Vess, Malcolm Jones III, Kelley Jones,  & Colleen Doran/Lettered by Todd Klein

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The Doll’s House

Author: Neil Gaiman

The Sandman, vol. 2

My rating: 4.5 of 5

WARNING: MATURE AUDIENCE

After his long absence from the Dream world and his imprisonment in the world of the living, Morpheus returns to Dream to survey his lands, taking stock of those members who are missing and beginning his search for them. Little does he know that some of his younger siblings among the Endless are stirring up trouble for him in secret. Meanwhile, in the human world, Rose Walker is united in England for the first time with her grandmother Unity (a victim of the sleeping sickness that came over so many children for a time) and subsequently returns to the United States to search for her long-lost little brother in hopes of uniting the family. She meets a number of interesting individuals during her search, including Morpheus himself, unwitting that she herself is a dream vortex that he must deal with or risk the destruction of Dream entirely.

Well, I have to say that, although I was not particularly impressed with the first Sandman comic, Preludes & Nocturnes, Gaiman thoroughly made up for the issues I found in that book in The Doll’s House. It made me regret having waited so long to press on with the series. Whereas Preludes & Nocturnes never truly felt like Gaiman’s work, never really set properly (barring that lovely last chapter), The Doll’s House feels throughout like one of his books. It has the right flavor, the right perspectives on things, the right spark that I can’t properly describe; I can only say that it works. The entire volume reads like a novel, having a cohesive plot with multiple, interlacing stories. It also traces back to stories told in the first volume, actually giving them more weight and purpose in my mind. I really loved all the dream sequences that were a part of this book and the way in which they played into the plot. Even more so, I appreciated the way in which the author discussed the ideas of destiny and fate and free will; you would think this theme would be exhausted by now, but it’s something so integral to humanity that perhaps it will always be a pertinent topic. I like Rose’s character as well; she’s got spunk but she’s also kind of broken, and it’s interesting to see that developed. The art is very well done, although still in a very comic-book style that I’m still gradually adjusting to. Fair warning that this is definitely geared for an adult audience and there’s some pretty gristly violence (though not nearly as bad as the first volume) and some nudity here. I definitely enjoyed reading The Doll’s House and am now actually quite looking forward to future volumes of The Sandman in spite of the series’ rocky start.

Covers & Design by Dave McKean/Illustrated by Mike Dringenberg & Malcolm Jones III/Colored by Zylonol/Lettered by Todd Klein & John Costanza

 

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iZombie (2015 TV series)

izombieThe CW

My rating: 5 of 5

Warning: Mature Audience (16+)

Medical resident Olivia Moore’s life takes a drastic turn when a boating party she attends goes crazy, leaving most of the party-goers dead . . . and Liv with a taste for brains. To cope with her new undeath, Liv distances herself from everyone close to her and takes up a job in the morgue–what better place to find a ready supply of brains? But she can’t keep her secret from everyone; soon her (amazing) boss Ravi discovers her secret and, instead of freaking out (except in a purely scientific and nerdy kind of way), becomes Liv’s accomplice, ally, and friend. And along the way, Liv discovers something that may just lend some meaning to her life–when she eats someone’s brain, she re-lives some of their memories (as well as taking on some of their personality traits). Useful when you’re trying to solve that someone’s murder.

Okay, no summary of this show is ever going to do the story true justice. It’s amazing, truly. I love that iZombie defies any normal explanation, any attempt to shove it into a genre. Because it’s so much more than your typical show. It’s part cop show, part romantic comedy, part nerdy drama, part paranormal but with a scientific/geeky twist. All inspired (loosely) by a comic series and all executed with aplomb by an incredible cast and infused with the perfect amount of humor and sass. The acting is phenomenal, and the characters are spot on, every single one. Of particular note is Rose McIver’s brilliant work on Liv’s role; the way in which she pulls characteristics from each of the brains Liv eats while still maintaining Liv as a cohesive character in herself throughout is phenomenal–at least on par with Eliza Dushku’s execution of Echo in Dollhouse. I also really enjoy the way Blaine’s character is being developed, going from villain to . . . I’m not quite sure, maybe awkward family member? It reminds me of Spike in Buffy or Crowley in Supernatural, that kind of change, it’s really nice and I’m interested to see where it goes. On that note, the show is currently ongoing at two seasons (with a huge cliffhanger ending on season 2) and a third season due for release next year. The only caution I have regarding this series is that it is definitely a more mature show–sex, violence, language, etc.–so I would recommend at least a 16+ audience. But seriously, iZombie is a show that I would recommend giving a chance even if you don’t think it looks like your sort of thing . . . I had no interest until my brother forced me to watch it, and I’m super grateful that he did.

Developed by Rob Thomas & Diane Ruggiero-Wright/Based on the comic by  Chris Roberson & Michael Allred/Starring Rose McIver, Malcolm Goodwin, Rahul Kohli, Robert Buckley, David Anders, & Aly Michalka/Music by Josh Kramon/Produced by Rob Thomas, Diane Ruggiero-Wright, Dan Etheridge, & Danielle Stokdyk

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The League of Extraordinary Gentlemen (Omnibus Edition)

Author: Alan Moorethe league of extraordinary gentelmen omnibus

Illustrator: Kevin O’Neill

My Rating: DNF

Warning: Mature Audience

In England during the year 1898, a mysterious unnamed individual–going merely by M–has begun collecting a most unusual group of people together. Strayed to the outskirts of society and beyond by choice or chance, these individuals have both the will and the abilities to do what many might consider impossible. And perhaps, for the sake of their country, they might even be motivated to have the will to work together and accomplish the task.

First off, apologies to those who love this, admittedly classic, comic book–you should probably stop reading now. Actually, this particular review is for myself more than for anyone else, so that when I look back in 5 years and wonder whatever happened to the characters, I’ll be reminded of all the reasons I stopped reading to begin with. Because The League of Extraordinary Gentlemen has the potential to be a wonderful story. The premise is intriguing, the blending of Victorian period literature and style with the superhero comic. I would even say that, at times, Moore and O’Neill manage to pull it off. Certainly, a familiarity with and appreciation of classic literature will certainly increase one’s appreciation of the comic–the incorporation of characters and stylistic elements was one of the things I appreciated the most. So if there’s that much good, why did I stop halfway through with no intention of ever picking this comic up again to finish it? Because I found this comic to also be racist, sexist, violent, bawdy, and offensive in the extreme. Is that seriously necessary?! So yes, I won’t elaborate further, but I can’t recommend The League of Extraordinary Gentlemen, nor will I ever read any of it again.

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