Tag Archives: text-based game

Sixth Grade Detective (Text-Based Game)

Producer: Choice of Games

Author: Logan Hughes

My rating: 3 of 5

Pull out your magnifying glass and get ready to solve some mysteries. Okay, okay, you’re way too cool for that old-fashioned magnifying glass stuff. But when mysteries start popping up around your school, you are exactly the person for the case.

Sixth Grade Detective is another text-based game along the lines of Choice of Robots, utilizing the same game engine–so no music or visuals, just a story that your choices influence, powered largely by your own imagination. I really love the concept and have greatly enjoyed other games in this vein. This particular one is pretty decent, although generally a bit simplistic. The mysteries aren’t particularly hard, and although your choices certainly influence how the game progresses, there isn’t so much of a branching plotline as in, say, Choice of Robots. You get more choices as to what your attitudes towards events and authority are, what kind of relationships you’re going to build, who you take to the dance . . . that sort of thing. Not a ton of replay value, though. I do have to say that this would make a great introduction to this sort of game for a younger player; I mean, the main character is a middle-schooler, the story’s generally fairly clean, and the challenge level is approachable for a beginner. So yes, Sixth Grade Detective wasn’t my favorite of this game set, but it was interesting and would be a good choice for kids.

You can find out more at Steam or Choice of Games website.

Advertisements

Leave a comment

Filed under Media Review

A Wise Use of Time (Text-Based Game)

Producer: Choice of Games

Author: Jim Dattilo

My rating: 3.5 of 5

You find yourself unexpectedly with the ability to stop time. Now, what will you do with your newfound ability? You could use it to save people in dangerous situations or you could profit from it. Or you could refuse to use this ability, uncertain as to what it all means and if it’s dangerous. And maybe it is; you certainly feel drained after using it much.

As with Choice of RobotsA Wise Use of Time is a purely text-based game that uses the same scripting language–so no pictures, no sound, just stuff to read and choices to make. And of course, stats and events that are affected by the choices you make. Personally, I enjoy this gameplay style, so that was fun for me; I’ll probably continue to seek out more games written in this script because I do enjoy it so much. The basic premise of A Wise Use of Time is also pretty interesting–not time travel or anything like that, but the ability to slow time so much that it appears stopped. That’s pretty cool. And you do get a good bit of customization at the beginning as far as who you want to be, your skills, your interests and such . . . but after the beginning, the choices are more limited. Or rather, you have a lot of choices, and they do affect people’s opinion of you and the outcomes of certain events, but for the most part, I feel like the general chain of events is pretty linear. Much more so that for Choice of Robots, in any case. That was kind of disappointing, especially with such a strong emphasis placed on 1) my job and 2) my roommate’s gambling problem. Not that those aren’t interesting issues to work through, but it would have been interesting to have a bit more branching of options. Still, this was an interesting game and one that I enjoyed. I should note that I played the Android version, but I’m pretty sure (based on what I’ve seen of their games in general) that the gameplay is identical regardless of platform.

Leave a comment

Filed under Media Review

Choice of Robots (Text-Based Game)

Producer: Choice of Games

Author: Kevin Gold

My rating: 5 of 5

You may just be in postgraduate studies right now, crafting the initial designs for your first real robot, but you know your creations are destined for greatness. One way or the other, you’re going to impact the world. But will you be a humanitarian, training your robots to work with people and crafting them to be useful in the medical field? Or will you create robots that are useful for the military, regardless of the consequences? Or hey, your robots are intelligent enough, will you just give them their freedom and let them decide for themselves what sorts of beings they should become?

Okay, so first off, I’m hesitant to call Choice of Robots either a video game or a visual novel–but I don’t really have a good word for what it is other than those. This is an entirely text-based computer game, devoid of pictures or background music entirely. Sounds kind of boring, right? It’s totally not. This is an indie choices matter sort of game that is just fabulous, truly. It’s smart, for one thing; the writer has a Ph.D. in computer science, and it shows. It’s very well thought out and organized. The game is like a visual novel in that you read a block of text and are offered a variety of choices you can make based on that text. Your choices are meaningful, and even small choices can have a big impact on what happens later in the game. Choices also influence your stats (empathy, grace, autonomy, and military appeal for your robot, plus your own wealth and fame) as well as your relationships with various other characters. I can see this game as having a great deal of replay value due to the huge number of story paths available; I’ve played through it three times already, and have only unlocked a few of the possibilities. If you’re willing to look past the surface simplicity of such a purely text-based game, I think Choice of Robots is an excellent game, and I will be trying other games by this group.

Note: I played Choice of Robots through Steam, and you can find out more at the Steam store page or on the game’s credits page.

2 Comments

Filed under Media Review

Solstice (Visual Novel)

Created by MoaCube

My rating: 4.5 of 5

In the far north, a city rests nestled safe in the perilous snow under a magically-created dome. It’s lauded as the Jewel of the North. But as the brash young doctor, Galen, and the mysterious young woman, Yani arrive on the last caravan to the city before the roads shut down for the winter, they find that all is not as it seems. For this is a city that keeps secrets, and those secrets may just spell the end of both the city and the lives of all its residents if Yani and Galen can’t get to the bottom of things before the winter solstice.

By the same creators as the visual novel Cinders, Solstice brings us a similar sort of visual novel. You’ve got a choose-your-own adventure sort of layout, with multiple story paths depending on the choices you make–definitely some replay value there. I haven’t managed to get all the endings myself, yet. The story is described as a “dystopian mystery thriller,” which is surprisingly accurate. You’re trying to uncover the dark secrets of the city and save it, while everyone is trying to keep secrets from you, with a limited amount of time before disaster strikes and everyone dies. It’s actually a quite well-written and interesting story, although definitely kind of dark. The characters are solid, varied, and interesting, including Galen and Yani–both of whom you get to play as at various points. I will caution that the themes and content of this game are a bit more mature, probably in the region of a T+, including murder, language, and some sexual content. As for the gameplay itself, it’s text-based–visual novel, so duh–with the written story overlaying illustration, and text-box choices that you click. The illustrations are quite detailed and attractive; a similar semi-realistic style to that used in Cinders, including small animations to make characters fidget and gesture and such. The music is also quite nice and suits the story well without being intrusive or excessively repetitive. Solstice is a visual novel that I would recommend and will likely replay at some point.

Note: I played this on Steam, and it can be found here. You can also find out more at the official MoaCube website here.

Leave a comment

Filed under Media Review

Impossible Quest

Developed by Axel Sonic/Published by OtakuMaker Studioimpossible-quest

My rating: 4.5 of 5

Interested in a quirky text-based game filled with wacky humor, snark, and tons of geeky references? Impossible Quest might be just the game for you. In this choose-your-own-adventure game, you are given a text cue and must select from three possible choices to advance through the game. . . . Actually, that sounds kind of boring. If you don’t take into account the hilarity of some of your possible choices, the 100+ possible endings, the frequency of your demise, and the probability of at some point meeting zombies, Nyan Cat, or Doctor Who.

I have really enjoyed playing Impossible Quest, as weird as it may sound. It is a weird game, and it will appeal strongly to certain people while others will likely hate it–it’s just that sort of game. Still, it’s well worth a try (especially at $1.99 on Steam). It has had me laughing, dying, and repeating quite enjoyably. The dying . . . reminds me significantly of Long Live the Queen in that you die, try something different, get a bit further, and die again, having fun even while being infuriated. And the endings themselves are kind of funny in a snarky way. Hey, there are even a few endings in which you survive and escape. Also, the geekiness must be mentioned. Your initial scenarios are A) a dungeon where you may meet trolls, mermaids, and a talking walrus, B) a plane trip complete with zombies and flying cars, and C) a spaceship with most of the usual suspects for that sort of scenario present at one point or another. So yeah, geekiness in the basic setting, but also inserted wherever possible in the text options as well. Very fun!  I know Impossible Quest won’t be for everyone, but I would strongly encourage those with geeky leanings to at least give it a try.

 

1 Comment

Filed under Media Review