Released by: Paizo
In light of my D&D group’s being on hold for the indefinite future due to schedule complications, I’ve started playing another tabletop RPG called Pathfinder with another group of friends. This game is very similar to Dungeons & Dragons, being based on edition 3.5 of that very game. However, unlike D&D, Pathfinder is released under an Open Game License–so all the rules and stuff are available for free (see the Pathfinder SRD website for details). This makes it a very appealing option for those who are interested in trying this type of game but who don’t want to spend all the money on books that is a necessary startup cost for most of these sorts of games. (Although, if you are interested, Paizo does also have physical books available–see their website for more details.) As far as gameplay goes, it’s mostly very similar to D&D, although I’ve never played 3.5, so I can’t compare precisely; however, there are tweaks that were made both to differentiate the two and to cater to player preferences. Most noticeable differences: Pathfinder has lots more skills and a different system for leveling up on skills, numbers in Pathfinder get a lot bigger a lot faster than in D&D, there’s a lot more focus on strength-scaled fighting, and you just generally get more feats and extra stuff. It can actually be a bit overwhelming to someone accustomed to 5th edition D&D, but it’s growing on me.
While playing with a different group, I noticed some interesting aspects of different parties’ playing styles–and this has nothing to do with Pathfinder specifically, just my personal rambling observations. Sorry. But I found it interesting. For one, I’ve never played with modules (pre-defined adventures) before; it does help to keep things moving and keep the party on track, but I kind of miss the freedom to do super-random stuff and just see what happens . . . and I feel like it’s harder to roleplay when we’re trying to stick to a pre-defined plot. The other interesting observation is the differing focus groups have on either roleplaying or on battles and the adventure itself. Previously, I’ve played with groups that found the battles and monsters as a means to the roleplay and with groups that balanced and mixed the two in absurd combinations. With this particular group, there’s a greater focus on getting to the next fight or challenge and less of a focus on the roleplay aspect. Both are good; I just find the contrast intriguing.
In any case, if you’re interested in trying a tabletop RPG, but you’re not really invested yet, Pathfinder is a great way to try the whole concept out. Likewise, if you’ve previously played other tabletop RPGs, it might be an interesting way to add variety. Enjoy!