Tag Archives: tabletop RPG

The Adventure Zone: Here There Be Gerblins (Graphic Novel)

Story by  Clint McElroy,  Griffin McElroy, Justin McElroy, & Travis McElroy

Illustrated by Carey Pietsch

The Adventure Zone, vol. 1

My rating: 4 of 5

Warning: Mature Audience, mostly for language

Join brave adventurers, Magnus, Merle, and Taako on their quest to fight goblins, find lost family members, and hopefully survive level one. Observe their sheer skill in BS-ing their way past obstacles–and their attempts to avoid them when possible, except where there’s treasure or items involved. Marvel as their Dungeon Master steps in to clarify the rules. In short, dive headlong into an engaging game of Dungeons & Dragons as an uninvolved observer.

First off, I have to confess that I have never listened to the podcast that this graphic novel is based on (also titled The Adventure Zone). So I’m just coming at this as a D&D player and a casual reader. With that in mind, this graphic novel is basically brilliant. It does a great job of showing you the story that the DM and the players are weaving, but never really lets you forget that this is, in fact, a roleplaying game that’s going on here. As such, there’s some meta kind of stuff that will be amusing to players but that won’t mean much to those who haven’t played D&D at least a little. Not that it wouldn’t be fun for them; there’s just stuff that will be missed. For gamers, I think this will truly strike a chord because it clearly shows oh-so-many of the struggles and quirks one tends to run into while playing and presents them in a humorous way. And yes, this graphic novel is definitely funny in a quirky, snarky kind of way. I liked the art as well; it suits the story nicely and does a great job of presenting graphically what was originally released as audio only on the podcast. Fair warning that there is a good bit of adult language here, as well as some significant violence (like, whole town destroyed violence) which probably shouldn’t come as a surprise, but just putting that out there  in case you either don’t game or come from an atypical group that’s always sedate and polite. Not my general experience, gotta say. In any case, Here There Be Gerblins is definitely a GN I would recommend to fellow D&D players, as well as possibly to those interested in/curious about the game. I’m certainly looking forward to the next volume.

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Honey Heist (Tabletop RPG)

Created by Grant Howitt

The honey convention is in town, and you–a bear–have one goal in mind: get the honey! Your have a complex, perfectly planned strategy. There’s just one complication . . . you’re a bear. Test your skills, see whether you’ve got what it takes to be a criminal, and look out for extra-special prizes (and cool hats). But be wary, because there may be a few less-pleasant surprises as well.

I recently got a chance to try out this (rather absurd) tabletop RPG and found it to actually be great fun. It’s definitely more crackish and cartoony than most of your RPGs–the opposite end of the spectrum from, say, Dread. But the utter ridiculousness of it is a lot of what makes it fun as players try to figure out how to accomplish complex thievery as bears; as you can imagine, the potential problems are limitless, as are the possibilities for absurd solutions to said problems. The actual gameplay dynamics are pretty simple, so this isn’t technically hard to play. I would recommend playing with a group that favors lots of role-playing, that has a good sense of humor, and that doesn’t get too bent out of shape over the rules. This is the sort of game that is much more fun if you just roll with the craziness. As with DreadHoney Heist is a one-shot sort of game, not really suited for campaign sorts of play, but as a short afternoon/evening’s game, I would definitely recommend giving it a try.

Note: You can find gameplay/rules at https://www.docdroid.net/KJzmn5k/honey-heist-by-grant-howitt.pdf.

 

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Pathfinder (Tabletop RPG)

Released by: Paizo

In light of my D&D group’s being on hold for the indefinite future due to schedule complications, I’ve started playing another tabletop RPG called Pathfinder with another group of friends. This game is very similar to Dungeons & Dragons, being based on edition 3.5 of that very game. However, unlike D&D, Pathfinder is released under an Open Game License–so all the rules and stuff are available for free (see the Pathfinder SRD website for details). This makes it a very appealing option for those who are interested in trying this type of game but who don’t want to spend all the money on books that is a necessary startup cost for most of these sorts of games. (Although, if you are interested, Paizo does also have physical books available–see their website for more details.) As far as gameplay goes, it’s mostly very similar to D&D, although I’ve never played 3.5, so I can’t compare precisely; however, there are tweaks that were made both to differentiate the two and to cater to player preferences. Most noticeable differences: Pathfinder has lots more skills and a different system for leveling up on skills, numbers in Pathfinder get a lot bigger a lot faster than in D&D, there’s a lot more focus on strength-scaled fighting, and you just generally get more feats and extra stuff. It can actually be a bit overwhelming to someone accustomed to 5th edition D&D, but it’s growing on me.

While playing with a different group, I noticed some interesting aspects of different parties’ playing styles–and this has nothing to do with Pathfinder specifically, just my personal rambling observations. Sorry. But I found it interesting. For one, I’ve never played with modules (pre-defined adventures) before; it does help to keep things moving and keep the party on track, but I kind of miss the freedom to do super-random stuff and just see what happens . . . and I feel like it’s harder to roleplay when we’re trying to stick to a pre-defined plot. The other interesting observation is the differing focus groups have on either roleplaying or on battles and the adventure itself. Previously, I’ve played with groups that found the battles and monsters as a means to the roleplay and with groups that balanced and mixed the two in absurd combinations. With this particular group, there’s a greater focus on getting to the next fight or challenge and less of a focus on the roleplay aspect. Both are good; I just find the contrast intriguing.

In any case, if you’re interested in trying a tabletop RPG, but you’re not really invested yet, Pathfinder is a great way to try the whole concept out. Likewise, if you’ve previously played other tabletop RPGs, it might be an interesting way to add variety. Enjoy!

 

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EXPIRED | Deal Alert: Image Comics & Pathfinder Humble Bundles

Hey guys, if anyone is interested, Humble Bundle has some pretty good deals going on right now. There’s a nice assortment of comics from Image (including a physical comic) that’s available for the next week or so. Mostly, it’s first volumes, but it’s a good way to try several different graphic novels and see which ones are interesting. Also, they have a pretty amazing collection of Pathfinder stuff, everything from the basic player’s guide to GM manuals, maps, and modules. Plus, some comics set in the Pathfinder worlds. That’s all good for less than a week now. (If you’re not familiar, Pathfinder is a tabletop RPG, pretty similar to D&D.) Just thought I’d let you know, since these are some pretty decent bargains.

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Dread (Tabletop RPG)

Publisher: The Impossible Dreamdread game

Designers: Epidiah Ravachol & Nathaniel Barmore

Just recently, I was introduced to a rather unique tabletop RPG called Dread. I found this game to be most interesting to play. It involves many of the elements typical to other tabletop RPGs such as Dungeons & Dragons, but rather than using, say, dice for ability checks, players have to pull from a Jenga tower to see if they can successfully complete a task. This makes the game particularly well suited for horror and suspense style stories, since (as you can imagine) the tension builds more and more the longer the game goes on. Also, since a large number of players will likely be removed from the game at some time during play (since your character is removed if you knock down the tower), this is great for one-shots. I think that, while I still prefer a more fantasy-themed longer-duration game, Dread is pretty interesting for something different on occasion. If you like tabletop RPGs at all, I think it would be worth trying at least.


For more information, you can check out The Impossible Dream’s Dread page here or their WordPress blog here. Enjoy!

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Dungeons & Dragons

So, my family just started playing D&D together. It’s a first for several of us, and it’s been an intriguing experience so far. I’ve enjoyed the way it pushes the imagination and stretches our story- and character-building skills. Plus, it provides some interesting insights into the people you’re playing with . . . as well as some amusement when they play characters that are distinctly different from their own personalities. Fun! I’m not saying roleplaying games are for everyone, but I do think this is a fun way to actively create a story with other people as you go along. And I’m all about experiencing story in all sorts of forms. It’s been a fun experience so far, and I’m looking forward to seeing where our game will go from here.

(I may also be writing this to excuse my lack of a decent book review so far this week . . . I’ve been occupied!)

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