Tag Archives: Steam

Recettear: An Item Shop’s Tale (Video Game)

By EasyGameStation & Carpe Fulgur

My rating: 4.5 of 5

Ditzy and warm-hearted Recette finds herself left with her father’s enormous debt and no way to pay it off. But in the interests of protecting their investment, the creditors contract the straitlaced fairy Tear to help Recette pull her act together and open an items shop in order to pay off her debts. A shop with Recette immediately names “Recettear,” a combination of their names, with a huge grin on her face. Excited to face this new adventure, Recette begins the process of acquiring items, building relationships with customers, and honing her haggling skills. Poor Tear’s got an uphill battle to make this thing work!

If I had to boil Recettear down to one word, “cute” would definitely be it. The anime-like art style, the character designs, the music, it’s all basically adorable. The premise draws on the concept from your typical RPG of the ubiquitous items shop. But while in most games, these shops are pretty generic, this story takes it from the shop owners’ perspective, selling to adventurers and townsfolk alike. It definitely plays like an RPG, but the majority of the focus is on resource management in the shop. Not that you can’t go dungeon crawling if you want to–and sometimes the variety is nice. While the whole buying and selling thing can be a bit repetitive, you are faced with time-management challenges and an increasingly complex market as time goes by. Plus, there are some fun character interactions mixed in, especially between Recette and Tear. I think the adorable relationship between these two–and the stark contrast in their personalities–is what truly makes this game. It’s certainly what I enjoyed the most. As for sound, the music is simple but cute. There is some minimal character voicing, mostly just set phrases, which is all in Japanese but is quite well done; the timing and quality of the actors really does add to the overall flavor of the game, although none of the actual words will make sense unless you have at least a basic understanding of Japanese. All the written text has been translated to English, though, so it’s completely playable–also, the translation is actually quite good. So yeah, it you’re looking for cute RPG that’s a bit different from the norm, I think Recettear is a fun option to try.

Note: You can find Recettear on Steam at http://store.steampowered.com/app/70400/Recettear_An_Item_Shops_Tale/.

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Double Deal Alert: Fairy Tail Humble Bundle & Steam Summer Sale

So I know I’ve been posting waaaay too many deal notices and not nearly enough actual content, but . . . these were too good to pass up. I promise, I’m working on an actual post, just as soon as my heart stops bleeding enough to actually form coherent sentences. (I just finished re-watching BBC’s Merlin, and wow, but ouch!)

Anyhow, Humble Bundle has an amazing manga bundle available right now–tons and tons of Fairy Tail stuff. If you haven’t checked out Hiro Mashima’s incredible manga series yet, I highly recommend it. It’s a fun shounen series full of lots of feels. The bundle includes the manga through volume 45 as well as several side stories like Blue Mistral and Ice Trail . . . and some swimsuit edition sort of stuff if you’re into that kind of thing. Yeah. Anyhoo, well worth it just for the main manga alone. You can find this bundle at https://www.humblebundle.com/books/fairy-tail-manga-books-bundle, and it’s good for around 10 days as of when I’m writing this.

On another note, Steam is having their big summer sale, which means lots and lots of games for bargain prices. This sale lasts until July 5th. You can find out more at http://store.steampowered.com/.

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Deal Alert: Sekai Project Humble Bundle

Yay for visual novels! Seriously, right now (for the next 10 days as of when I’m writing this) Humble Bundle is offering a sweet selection of various Sekai Project visual novels for a really good price. It looks like they’re not all just dating games either; there’s some interesting variety. Probably the highlight to me is the complete World End Economica by Isuna Hasekura–creator of the beloved Spice & Wolf. I’m curious to see what else comes of this set, though.

You can find this bundle at https://www.humblebundle.com/sekai-project-bundle.

Also, for anyone who’s interested, HB is also offering an ocean-themed set of games for Ocean Day (didn’t even know that was a thing, but cool) and a selection of Eisner-nominated comics as well. Enjoy!

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The Huntsman: Winter’s Curse

the-huntsman-winters-curseCreated by Desert Owl Games & Universal Studios

My rating: 4.5 of 5

An old woman sits by the fireside, telling fairy tales to the children sitting at her feet. Tales of great happenings, like the invasion of the snow queen Freya and her armies. And tales of things smaller but perhaps of no less import. Like the tale of Elizabeth, a young woman who took up her father’s sword after his death and went out into the wilds to seek her missing brothers. Or Marcus, the man she meets in the woods who insists upon accompanying her but keeps many secrets. Perhaps, in the end, all the old woman’s tales are really just a part of a greater story.

The Huntsman: Winter’s Curse is an American visual novel that incorporates a card battle system into the gameplay. It’s a bit different–usually you get one or the other–but in this particular setting it works remarkably well. I should go ahead and say that I’m pretty sure this visual novel is connected to a movie (or movies) which I have never seen. I’m coming at this review purely from having played the game, so if you’ve seen the movie, your perception of the game may be markedly different. . . . I don’t know. Just playing the game, it’s clear that this is very intentionally made to appeal to the largest possible audience–which is both good and bad. Bad in that you don’t get all sorts of fun indie/nerdy jokes and references like you do in games like Impossible Quest. Good in that the gameplay is really polished. Seriously, the card battles are just challenging enough (but if you die, you get another chance, and another), the story flows well with some choices (all of which eventually lead you back to the same story path), and the balance between story and card battles is so natural feeling that it had to have been carefully researched. In other words, this visual novel would be playable even to those who aren’t particularly used to gaming, and it’s got enough variety to be interesting even to those who don’t like to sit still for visual novels. Also, the story is interesting, if a bit predictable, and the art is pretty, although a bit to Disney-esque in the character design for my taste. As a plus, although the game is technically rated teen, I think it’s fairly appropriate for ages 10 or 11 and up–there’s fantasy-style fighting, but it’s fairly clean and appropriate for the most part. All in all, I think The Huntsman: Winter’s Curse is an enjoyable and playable visual novel/game that should appeal to a wide variety of players (although not perhaps to hardcore gamer types). Definitely worth a try.

Note: On the topic of giving the story a try, you can find it on Steam or on the game’s own website. On Steam (where I played) it’s listed as free to play . . . which it is for the first chapter out of five. So fair warning, you can try out the game for free (and there’s enough there to really get a feel for whether you want to play more), but if you decide to play the entire game, it’s about $18 for the whole thing.

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Impossible Quest

Developed by Axel Sonic/Published by OtakuMaker Studioimpossible-quest

My rating: 4.5 of 5

Interested in a quirky text-based game filled with wacky humor, snark, and tons of geeky references? Impossible Quest might be just the game for you. In this choose-your-own-adventure game, you are given a text cue and must select from three possible choices to advance through the game. . . . Actually, that sounds kind of boring. If you don’t take into account the hilarity of some of your possible choices, the 100+ possible endings, the frequency of your demise, and the probability of at some point meeting zombies, Nyan Cat, or Doctor Who.

I have really enjoyed playing Impossible Quest, as weird as it may sound. It is a weird game, and it will appeal strongly to certain people while others will likely hate it–it’s just that sort of game. Still, it’s well worth a try (especially at $1.99 on Steam). It has had me laughing, dying, and repeating quite enjoyably. The dying . . . reminds me significantly of Long Live the Queen in that you die, try something different, get a bit further, and die again, having fun even while being infuriated. And the endings themselves are kind of funny in a snarky way. Hey, there are even a few endings in which you survive and escape. Also, the geekiness must be mentioned. Your initial scenarios are A) a dungeon where you may meet trolls, mermaids, and a talking walrus, B) a plane trip complete with zombies and flying cars, and C) a spaceship with most of the usual suspects for that sort of scenario present at one point or another. So yeah, geekiness in the basic setting, but also inserted wherever possible in the text options as well. Very fun!  I know Impossible Quest won’t be for everyone, but I would strongly encourage those with geeky leanings to at least give it a try.

 

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Cinders

MoaCubecinders

My rating: 5 of 5

You all know the story, right? A young, orphaned noblewoman oppressed by her evil stepmother and stepsisters until her fairy godmother steps in, saves the day, and gives the girl the opportunity to meet Prince Charming. But what if none of it is that simple? What if Cinders’ stepmother and stepsisters are more than just evil oppressors? What if there’s a chance to really be a family? What if there are other people involved, other secrets to uncover? And what if Cinders decides to take matters into her own hands and decide her own fate?

Cinders is such a great visual novel! It takes the classic fairy tale and utterly transforms it in an amazing way. The creators describe it as a “mature” version of the story, and it’s definitely that–but not in the sketchy way that might seem to imply. Rather, it’s mature in the sense that choices have consequences and people are complex individuals. I think the characters are some of the best, most developed ones I’ve ever seen in a visual novel. There are so many different facets of their personalities, and even the unlikable ones (like Cinders’ stepmother) have a depth that is unusual. Cinders herself is a far cry from the typical stereotyped “Cinderella” character–fiery red hair, determined self-confidence, and a witty tongue complement the dreamier side of her character, making her a rich, enjoyable character to role-play. And there is a good deal of role-playing and decision-making involved in this visual novel, with the choices you make significantly influencing the ending you get and what you encounter along the way (although of course, there are numerous set events along the way as well). I found it interesting that the creators put in a small, tasteful indicator in one corner to show the places you could have a different outcome if you chose differently (it popped up a lot). The music and art add a lot to this visual novel as well, with the art being particularly notable. It takes a more western semi-realistic style (as opposed to the anime-styled art of many visual novels), and the work is really quite beautiful. There’s so much attention to detail that I found myself pausing just to stare at the scenes and take it all in–colors, expressions, fashions, even subtle animations on flames and such. For those who enjoy visual novels–or who just enjoy a great retelling–Cinders is an excellent game that I would highly recommend.

Credits: Game & Story by Tom Grochowiak/Art by Gracjana Zielinska/Music by Rob Westwood/Writing by Hubert Sobecki, Agnieszka Mulak, & Ayu Sakata

Note: Cinders is available on Steam, and you can find more information at the official MoaCube website. One play-through took me about 3 hours, and the game definitely has replay value, with at least 4 distinct endings available.

 

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Last Word

By Twelve Tileslast word

My rating: 3.5 of 5

Bowtie-sporting photographer Whitty Gawship finds herself invited to a wine-tasting party at Sommerhaus, the estate of Professor Chet Chatters. Also attending are leading members of some of the most elite, well-spoken members of St. Lauden society. Actually, Whitty finds their piercing “discourse” somewhat intimidating, although she does pick up some interesting gossip and befriend Seymour, the young master of Saymore house. But in the midst of their socializing, the guests find themselves interrupted by the voice of their (previously absent) host projecting from an unusual device on the wall–a voice that declares Professor Chatters’ intention to keep them all there while he tests his new device on them. Now Whitty must develop her own skills at discourse if she is to successfully unravel what’s going on and how to escape.

Last Word might be the most unique RPG I have ever played. It’s an RPGMaker game, and has the basic controls and such that you’d expect from such. But the entire course of gameplay (which took me about 4 hours to complete) takes place in a small collection of interconnecting rooms, and the majority of the game is social interaction between characters. You explore, gossip with the other guests, and learn about new topics, constantly expanding your perspective on what’s going on and learning some interesting history in the process (well, history of St. Lauden, not actual history, but still). One of the most interesting facets of the game is the “combat” sequences. To advance through the game, you have to engage in “discourse” with various individuals (and you’ll probably have to do it more to level up enough to succeed on the actual target individuals). The actual mechanics of this discourse are pretty interesting, but quite manageable to grasp as well. My one real complaint about the game is that it is voiced–but not with people saying the words, just with a series of “hems” and “haws” that gets really old after the first two minutes of gameplay. Still, on the whole if you’re looking for a different take on the PC RPG, I think Last Word has a lot to offer.

NOTE: Last Word is available on Steam, and you can also find out more about the game on Twelve Tiles’ website.

 

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