Tag Archives: PC game

Recettear: An Item Shop’s Tale (Video Game)

By EasyGameStation & Carpe Fulgur

My rating: 4.5 of 5

Ditzy and warm-hearted Recette finds herself left with her father’s enormous debt and no way to pay it off. But in the interests of protecting their investment, the creditors contract the straitlaced fairy Tear to help Recette pull her act together and open an items shop in order to pay off her debts. A shop with Recette immediately names “Recettear,” a combination of their names, with a huge grin on her face. Excited to face this new adventure, Recette begins the process of acquiring items, building relationships with customers, and honing her haggling skills. Poor Tear’s got an uphill battle to make this thing work!

If I had to boil Recettear down to one word, “cute” would definitely be it. The anime-like art style, the character designs, the music, it’s all basically adorable. The premise draws on the concept from your typical RPG of the ubiquitous items shop. But while in most games, these shops are pretty generic, this story takes it from the shop owners’ perspective, selling to adventurers and townsfolk alike. It definitely plays like an RPG, but the majority of the focus is on resource management in the shop. Not that you can’t go dungeon crawling if you want to–and sometimes the variety is nice. While the whole buying and selling thing can be a bit repetitive, you are faced with time-management challenges and an increasingly complex market as time goes by. Plus, there are some fun character interactions mixed in, especially between Recette and Tear. I think the adorable relationship between these two–and the stark contrast in their personalities–is what truly makes this game. It’s certainly what I enjoyed the most. As for sound, the music is simple but cute. There is some minimal character voicing, mostly just set phrases, which is all in Japanese but is quite well done; the timing and quality of the actors really does add to the overall flavor of the game, although none of the actual words will make sense unless you have at least a basic understanding of Japanese. All the written text has been translated to English, though, so it’s completely playable–also, the translation is actually quite good. So yeah, it you’re looking for cute RPG that’s a bit different from the norm, I think Recettear is a fun option to try.

Note: You can find Recettear on Steam at http://store.steampowered.com/app/70400/Recettear_An_Item_Shops_Tale/.

Advertisements

Leave a comment

Filed under Media Review

EXPIRED | Double Deal Alert: Fairy Tail Humble Bundle & Steam Summer Sale

So I know I’ve been posting waaaay too many deal notices and not nearly enough actual content, but . . . these were too good to pass up. I promise, I’m working on an actual post, just as soon as my heart stops bleeding enough to actually form coherent sentences. (I just finished re-watching BBC’s Merlin, and wow, but ouch!)

Anyhow, Humble Bundle has an amazing manga bundle available right now–tons and tons of Fairy Tail stuff. If you haven’t checked out Hiro Mashima’s incredible manga series yet, I highly recommend it. It’s a fun shounen series full of lots of feels. The bundle includes the manga through volume 45 as well as several side stories like Blue Mistral and Ice Trail . . . and some swimsuit edition sort of stuff if you’re into that kind of thing. Yeah. Anyhoo, well worth it just for the main manga alone. You can find this bundle at https://www.humblebundle.com/books/fairy-tail-manga-books-bundle, and it’s good for around 10 days as of when I’m writing this.

On another note, Steam is having their big summer sale, which means lots and lots of games for bargain prices. This sale lasts until July 5th. You can find out more at http://store.steampowered.com/.

Leave a comment

Filed under General Site Update

Cinders

MoaCubecinders

My rating: 5 of 5

You all know the story, right? A young, orphaned noblewoman oppressed by her evil stepmother and stepsisters until her fairy godmother steps in, saves the day, and gives the girl the opportunity to meet Prince Charming. But what if none of it is that simple? What if Cinders’ stepmother and stepsisters are more than just evil oppressors? What if there’s a chance to really be a family? What if there are other people involved, other secrets to uncover? And what if Cinders decides to take matters into her own hands and decide her own fate?

Cinders is such a great visual novel! It takes the classic fairy tale and utterly transforms it in an amazing way. The creators describe it as a “mature” version of the story, and it’s definitely that–but not in the sketchy way that might seem to imply. Rather, it’s mature in the sense that choices have consequences and people are complex individuals. I think the characters are some of the best, most developed ones I’ve ever seen in a visual novel. There are so many different facets of their personalities, and even the unlikable ones (like Cinders’ stepmother) have a depth that is unusual. Cinders herself is a far cry from the typical stereotyped “Cinderella” character–fiery red hair, determined self-confidence, and a witty tongue complement the dreamier side of her character, making her a rich, enjoyable character to role-play. And there is a good deal of role-playing and decision-making involved in this visual novel, with the choices you make significantly influencing the ending you get and what you encounter along the way (although of course, there are numerous set events along the way as well). I found it interesting that the creators put in a small, tasteful indicator in one corner to show the places you could have a different outcome if you chose differently (it popped up a lot). The music and art add a lot to this visual novel as well, with the art being particularly notable. It takes a more western semi-realistic style (as opposed to the anime-styled art of many visual novels), and the work is really quite beautiful. There’s so much attention to detail that I found myself pausing just to stare at the scenes and take it all in–colors, expressions, fashions, even subtle animations on flames and such. For those who enjoy visual novels–or who just enjoy a great retelling–Cinders is an excellent game that I would highly recommend.

Credits: Game & Story by Tom Grochowiak/Art by Gracjana Zielinska/Music by Rob Westwood/Writing by Hubert Sobecki, Agnieszka Mulak, & Ayu Sakata

Note: Cinders is available on Steam, and you can find more information at the official MoaCube website. One play-through took me about 3 hours, and the game definitely has replay value, with at least 4 distinct endings available.

 

2 Comments

Filed under Media Review

Last Word

By Twelve Tileslast word

My rating: 3.5 of 5

Bowtie-sporting photographer Whitty Gawship finds herself invited to a wine-tasting party at Sommerhaus, the estate of Professor Chet Chatters. Also attending are leading members of some of the most elite, well-spoken members of St. Lauden society. Actually, Whitty finds their piercing “discourse” somewhat intimidating, although she does pick up some interesting gossip and befriend Seymour, the young master of Saymore house. But in the midst of their socializing, the guests find themselves interrupted by the voice of their (previously absent) host projecting from an unusual device on the wall–a voice that declares Professor Chatters’ intention to keep them all there while he tests his new device on them. Now Whitty must develop her own skills at discourse if she is to successfully unravel what’s going on and how to escape.

Last Word might be the most unique RPG I have ever played. It’s an RPGMaker game, and has the basic controls and such that you’d expect from such. But the entire course of gameplay (which took me about 4 hours to complete) takes place in a small collection of interconnecting rooms, and the majority of the game is social interaction between characters. You explore, gossip with the other guests, and learn about new topics, constantly expanding your perspective on what’s going on and learning some interesting history in the process (well, history of St. Lauden, not actual history, but still). One of the most interesting facets of the game is the “combat” sequences. To advance through the game, you have to engage in “discourse” with various individuals (and you’ll probably have to do it more to level up enough to succeed on the actual target individuals). The actual mechanics of this discourse are pretty interesting, but quite manageable to grasp as well. My one real complaint about the game is that it is voiced–but not with people saying the words, just with a series of “hems” and “haws” that gets really old after the first two minutes of gameplay. Still, on the whole if you’re looking for a different take on the PC RPG, I think Last Word has a lot to offer.

NOTE: Last Word is available on Steam, and you can also find out more about the game on Twelve Tiles’ website.

 

Leave a comment

Filed under Media Review

Fading Hearts

Created by: Sakura River InteractiveFading Hearts

My rating: 4 of 5

In the years since the Y2K disaster wrecked havoc on the small country of Sorayama, Ryou has shown an incredible amount of initiative and determination, working to support himself so that he can get away from the terrible foster care conditions experience by so many orphans in the aftermath of the disaster. He’s also shown a true commitment to his two best friends, Rina and Claire. But now that they’re in high school, things are becoming more complicated for these three friends. The girls are keeping secrets from him. Ryou has never told them about the freelance programming he does to earn his living. They’ve got an awkward love triangle developing between the three of them. Ryou’s other good friend Alex has rumors floating around that are totally inconsistent with the guy Ryou knows–yet that are just about believable. Not to mention the rumors flying about of giant monsters in the nearby forest and of a truly magical girl named Mystica. It’s hard to know what to believe, sometimes; harder still to make the right choices.

Fading Hearts is a unique video game that combines elements of several different game types: visual novel, dating sim, life/work sim, and RPG, possibly a few more. The premise is that the choices you make (point and click from a list of options, usually) will alter the direction the story is going, and even the genre of the game. It’s true, although I think a lot of people see that advertised and expect huge story-altering changes with each decision–and then they get disappointed or upset when they play it again, make different choices, and end up with similar story lines for large parts of the story. The way it seems to work is more that there are a few major decision points like that, but on the whole, the story is directed by the accumulation of the small choices you make over time, so the alterations you see are more gradual. Also, there are a lot of subtle things you can choose to do (like, with your spare time) that will make surprising differences–in other words, try random stuff and see what happens! Seriously, I liked the game mechanics, and I enjoyed the story also. You’ve got friendships and romance (if you choose to pursue it), otaku culture, work and school, and some really random mahou shoujo stuff mixed in. And yes, you can end up dying in this game; I have. I liked the characters–Rina and Claire are interesting, if stereotypical in some regards, and even Ryou (whom you play as) actually has some solid character built into him. Plus, the art is an attractive anime-style design. Minor points off for a soundtrack that can get repetitive and that seems to randomly trail off into silence and equally randomly start playing again (this tended to startle me), but it wasn’t enough of an issue to make the game unenjoyable. And honestly, I figure there’s a good bit more to the game that I’ve yet to uncover, considering the list of accomplishments I still have to unlock (all of which are story-centered). I think that for those who enjoy visual novels but would like a little more interaction and control–and for those who like sims but prefer more story–Fading Hearts would be a fun choice.

Note: This game is available on Steam and directly from the Sakura River website.

 

1 Comment

Filed under Media Review

Without Within

Created by InvertMousewithout within

My rating: 3.5 of 5

Vinty has always dreamed of making it big as a calligrapher. She’s putting a lot of work into her calligraphy, all the while barely surviving on her foodservice job. There’s a lot of pressure, and it’s hard to stay positive in the midst of it all. Really, why did she even go into calligraphy to begin with?

Without Within is a cute anime-style visual novel following a young calligrapher who’s at that super-difficult point where she’s just getting started. It’s an honest look at the challenges folks face at this point in life–I’ve been there and can relate. Vinty has a lot of attitude and tongue-in-cheek humor, which definitely adds a lot to the story. The entire visual novel is really short; I finished it in about 20 minutes, even getting sidetracked on several bad endings. But it’s cute and fun. Plus, it’s free to play on Steam. I’d recommend Without Within to those who enjoy a fun slice-of-life visual novel without a lot of frills–just a good story.

Leave a comment

Filed under Media Review