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Solstice (Visual Novel)

Created by MoaCube

My rating: 4.5 of 5

In the far north, a city rests nestled safe in the perilous snow under a magically-created dome. It’s lauded as the Jewel of the North. But as the brash young doctor, Galen, and the mysterious young woman, Yani arrive on the last caravan to the city before the roads shut down for the winter, they find that all is not as it seems. For this is a city that keeps secrets, and those secrets may just spell the end of both the city and the lives of all its residents if Yani and Galen can’t get to the bottom of things before the winter solstice.

By the same creators as the visual novel Cinders, Solstice brings us a similar sort of visual novel. You’ve got a choose-your-own adventure sort of layout, with multiple story paths depending on the choices you make–definitely some replay value there. I haven’t managed to get all the endings myself, yet. The story is described as a “dystopian mystery thriller,” which is surprisingly accurate. You’re trying to uncover the dark secrets of the city and save it, while everyone is trying to keep secrets from you, with a limited amount of time before disaster strikes and everyone dies. It’s actually a quite well-written and interesting story, although definitely kind of dark. The characters are solid, varied, and interesting, including Galen and Yani–both of whom you get to play as at various points. I will caution that the themes and content of this game are a bit more mature, probably in the region of a T+, including murder, language, and some sexual content. As for the gameplay itself, it’s text-based–visual novel, so duh–with the written story overlaying illustration, and text-box choices that you click. The illustrations are quite detailed and attractive; a similar semi-realistic style to that used in Cinders, including small animations to make characters fidget and gesture and such. The music is also quite nice and suits the story well without being intrusive or excessively repetitive. Solstice is a visual novel that I would recommend and will likely replay at some point.

Note: I played this on Steam, and it can be found here. You can also find out more at the official MoaCube website here.

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Cinders

MoaCubecinders

My rating: 5 of 5

You all know the story, right? A young, orphaned noblewoman oppressed by her evil stepmother and stepsisters until her fairy godmother steps in, saves the day, and gives the girl the opportunity to meet Prince Charming. But what if none of it is that simple? What if Cinders’ stepmother and stepsisters are more than just evil oppressors? What if there’s a chance to really be a family? What if there are other people involved, other secrets to uncover? And what if Cinders decides to take matters into her own hands and decide her own fate?

Cinders is such a great visual novel! It takes the classic fairy tale and utterly transforms it in an amazing way. The creators describe it as a “mature” version of the story, and it’s definitely that–but not in the sketchy way that might seem to imply. Rather, it’s mature in the sense that choices have consequences and people are complex individuals. I think the characters are some of the best, most developed ones I’ve ever seen in a visual novel. There are so many different facets of their personalities, and even the unlikable ones (like Cinders’ stepmother) have a depth that is unusual. Cinders herself is a far cry from the typical stereotyped “Cinderella” character–fiery red hair, determined self-confidence, and a witty tongue complement the dreamier side of her character, making her a rich, enjoyable character to role-play. And there is a good deal of role-playing and decision-making involved in this visual novel, with the choices you make significantly influencing the ending you get and what you encounter along the way (although of course, there are numerous set events along the way as well). I found it interesting that the creators put in a small, tasteful indicator in one corner to show the places you could have a different outcome if you chose differently (it popped up a lot). The music and art add a lot to this visual novel as well, with the art being particularly notable. It takes a more western semi-realistic style (as opposed to the anime-styled art of many visual novels), and the work is really quite beautiful. There’s so much attention to detail that I found myself pausing just to stare at the scenes and take it all in–colors, expressions, fashions, even subtle animations on flames and such. For those who enjoy visual novels–or who just enjoy a great retelling–Cinders is an excellent game that I would highly recommend.

Credits: Game & Story by Tom Grochowiak/Art by Gracjana Zielinska/Music by Rob Westwood/Writing by Hubert Sobecki, Agnieszka Mulak, & Ayu Sakata

Note: Cinders is available on Steam, and you can find more information at the official MoaCube website. One play-through took me about 3 hours, and the game definitely has replay value, with at least 4 distinct endings available.

 

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