Story by Neil Gaiman/Art by Michael Zulli/Lettering & Adaptation by Todd Klein
My rating: 4.5 of 5
WARNING: Mature Audience/Partial Nudity
Our narrator invites to listen to his tale of a most unusual evening, one he might not have believed himself had he not experienced it himself. A couple of his friends convinced him to come along and help them entertain an out-of-town guest who shall, for purposes of his story, be called Miss Finch–a strange woman to be sure, a biogeologist with an awkward personality and a great desire to see extinct creatures like Smilodon alive in their natural habitat. As fate would have it, the party winds up in a bizarre underground circus of questionable taste, but fate takes a strange turn when they arrive at an exhibit in which one individual is to have their greatest wish granted . . . and Miss Finch is the one chosen individual.
I first read “The Facts in the Case of the Departure of Miss Finch” in Gaiman’s Fragile Things as a short story, which I found quite outstanding and memorable. This graphic novel adaptation is also quite intriguing, staying close to the spirit of the original short story. It’s this strange blend of magical realism and an almost macabre oddness that gets under the skin somehow. Typical Gaiman, that, I suppose–his stories have a way of being unsettling but brilliant in ways I didn’t even know stories could be. Zulli’s art is just perfect for the story, bringing together that darkness and unsettledness and all the totally out there aspects of the circus in a way that fits and ties everything together. I love the departure from a typical comic-book style; it’s more neutral tones and semi-realistic styles that work really well for this story (and are much more what I prefer in general). I would definitely read more of this artist’s works (and am pleased to see that he appears to have illustrated a few other Gaiman graphic novels!). I think for those who enjoy Gaiman’s work or who are looking for a different but quality graphic novel, The Facts in the Case of the Disappearance of Miss Finch would be a great choice.
Author: J. P. Ahonen/Illustrator: K. P. Alare
My rating: 4 of 5
Previously published as Perkeros
WARNING: Mature Audience
Perkeros–an avant-garde band just beginning to find its place in the local music scene. Band members include art-student keyboardist Lisa, singer/guitarist Aydin (who keeps mixing pizza with his music), bassist Kervinen (it’s hard to tell which of his stories are for real and which are a product of too much experimentation in the sixties), and drummer Bear (who is, in fact, a bear). And Aksel, the lead guitarist whose extreme nerves and obsessive perfectionism (plus just obsession) over the music may just be enough to shatter the band. Certainly enough to get him ousted from the house by his pragmatic girlfriend. But when the members of Perkeros encounter the seemingly impossible and horrifying results of music gone wrong in another band, it may just be enough for them to reconcile their differences.
Sing No Evil was quite a unique find, and I’m glad to have read it. For one thing, I think it’s the first actual Finnish book I’ve read–I don’t know whether there just aren’t many released in English or if I’m just blind, but I almost never see books by Finnish authors here in the U.S. So that was neat. Plus, this is an extremely dynamic and engaging graphic novel, although I’m rather baffled as to how to classify it. Imagine if Kazu Kibuishi took over the Scott Pilgrim graphic novel–you might end up with something kind of similar. The art style is really nice, and yes, kind of reminiscent of some of Kibuishi’s work. I like the character designs a lot, and the music scenes are fabulously trippy (the cover is a great example of this, actually). But the story itself is this weird (but fascinating) mix of new-adult slice of life stuff–your basic story of young adults trying to work a band into the mix with relationships, work, and higher education–along with some really trippy quasi-demonic deathmetal stuff. It’s kind of creepy (one of several reasons I would label this an adult graphic novel). Of course, there’s some random magical-realism stuff thrown in, too, like Bear being a bear and also being a legitimate member of the band . . . but also being the only animal in this sort of situation in the story. I quite enjoyed the mix in the story, however challenging it was to classify, and the mix of drama, adventure, and humor was nicely balanced. Also random but fun, there are any number of random references just thrown in–I almost died laughing when I saw that Bear’s winter home had a sign saying “Sanders” over the door. Anyhow, I don’t think Sing No Evil is for everyone, but for those interested in a dynamic new adult/fantasy graphic novel with a focus on music, it might be interesting to try.
Author: Neil Gaiman
The Sandman, vol. 3
My rating: 4.5 of 5
WARNING: MATURE AUDIENCE
A struggling author manages to enslave a muse for his own benefit, inspiring amazing ideas but at what cost? Elsewhere, a stray cat attempts to unite a large enough group of cats to dream the same thing and thus alter reality . . . good luck with that one. Centuries before, Will Shakespeare and his motley band of players perform his Dream for an otherworldly audience. And a woman given transformative powers by the sun-god Ra is cursed to never be truly human again.
I swear, this series just keeps getting better! Dream Country is basically a short-story collection in graphic novel form, featuring four unique stories in which Morpheus is a minor character. All four are strange and unique and kind of wonderful in different ways. Which isn’t to say that they’re all happy and fun; some of them, perhaps even parts of all of them, are dark and pensive. Creative and brilliant, still. My favorite was the one featuring Shakespeare–which incidentally won a World Fantasy Award. The story itself is lovely and strange, and Charles Vess’s artwork is just perfect for it. Actually, Vess’s art is basically ideal for Gaiman’s writing in general, or at least for his fantasy; they mesh ridiculously well. The art for the whole collection is quite nice, although for the last story (the Ra one) I struggled for the first bit to figure out what on earth was actually going on. I think that’s just the story and how strange it is, mostly, though. I would highly recommend Dream Country, both for those who are in the midst of reading The Sandman as a series and for those who are just interested in a collection of independent graphic shorts by Gaiman; I don’t think the previous or future volumes are necessary to enjoy this collection.
Covers & Design by Dave McKean/Illustrated by Charles Vess, Malcolm Jones III, Kelley Jones, & Colleen Doran/Lettered by Todd Klein
Author: Neil Gaiman
The Sandman, vol. 2
My rating: 4.5 of 5
WARNING: MATURE AUDIENCE
After his long absence from the Dream world and his imprisonment in the world of the living, Morpheus returns to Dream to survey his lands, taking stock of those members who are missing and beginning his search for them. Little does he know that some of his younger siblings among the Endless are stirring up trouble for him in secret. Meanwhile, in the human world, Rose Walker is united in England for the first time with her grandmother Unity (a victim of the sleeping sickness that came over so many children for a time) and subsequently returns to the United States to search for her long-lost little brother in hopes of uniting the family. She meets a number of interesting individuals during her search, including Morpheus himself, unwitting that she herself is a dream vortex that he must deal with or risk the destruction of Dream entirely.
Well, I have to say that, although I was not particularly impressed with the first Sandman comic, Preludes & Nocturnes, Gaiman thoroughly made up for the issues I found in that book in The Doll’s House. It made me regret having waited so long to press on with the series. Whereas Preludes & Nocturnes never truly felt like Gaiman’s work, never really set properly (barring that lovely last chapter), The Doll’s House feels throughout like one of his books. It has the right flavor, the right perspectives on things, the right spark that I can’t properly describe; I can only say that it works. The entire volume reads like a novel, having a cohesive plot with multiple, interlacing stories. It also traces back to stories told in the first volume, actually giving them more weight and purpose in my mind. I really loved all the dream sequences that were a part of this book and the way in which they played into the plot. Even more so, I appreciated the way in which the author discussed the ideas of destiny and fate and free will; you would think this theme would be exhausted by now, but it’s something so integral to humanity that perhaps it will always be a pertinent topic. I like Rose’s character as well; she’s got spunk but she’s also kind of broken, and it’s interesting to see that developed. The art is very well done, although still in a very comic-book style that I’m still gradually adjusting to. Fair warning that this is definitely geared for an adult audience and there’s some pretty gristly violence (though not nearly as bad as the first volume) and some nudity here. I definitely enjoyed reading The Doll’s House and am now actually quite looking forward to future volumes of The Sandman in spite of the series’ rocky start.
Covers & Design by Dave McKean/Illustrated by Mike Dringenberg & Malcolm Jones III/Colored by Zylonol/Lettered by Todd Klein & John Costanza
Author: Stephen King
My rating: 4.5 of 5
Clay Riddell has finally gotten his big break, signing a ridiculously good deal for his comic Dark Wanderer as well as a sequel. But his euphoria doesn’t get a chance to last for long as the world around him seems to go mad in a matter of minutes. People lose all appearance of reason, attacking each other, biting, running cars into buildings and people. In the following days, as Clay manages to make contact with a few normal people, it becomes apparent that this madness is linked to using a cell phone . . . and these days, who doesn’t use one? Distraught and desperate, Clay and his new companions, Tom and Alice, begin making their way across country in an attempt to reach Clay’s estranged wife and son–while doing their best to avoid run-ins with those who have come to be known as “phoners”. Especially as the phoners’ behavior becomes increasingly concerning and odd.
Stephen King is an amazing author, and while Cell is probably not my favorite of his books, it is certainly both an exciting and a thought-provoking read. It actually reminds me a great deal of Patterson’s Zoo, only better in every aspect. The idea of someone hacking the cell phone system is both chilling and just possible enough to get under the reader’s skin, however improbable the reprogramming of millions of people’s brains using such a signal is. I admired that King limited the story, kept it to a select group of individuals, kept the reader from knowing everything that’s going on, and never revealed the actual source of the problem. It made Clay and his companions’ experience seem much more present and real, more emotionally gripping. And this is certainly an emotionally loaded story, full of adrenaline and horror and sorrow and worry, but also of affection and laughter and joy, surprisingly enough. I enjoyed the characters and found that each brought something indispensable to the story. On a much more detailed note, I loved the allusions to Clay’s comic and his attention to signage and fonts (which is carried through by using different fonts in the text at key moments); I just found that this added a nice extra touch of character development. For those interested in a chilling cyberpunk zombie story that’s a bit open-ended, I think Cell is a great choice, one I would certainly recommend.
My rating: 4 of 5
Have you ever seen the little girls of the forests, alone and beckoning? Hopefully you never will. But if you ever do . . . run!
The Little Girls of the Forests is a strange but intriguing short story, just the sort that would be perfect for telling around the campfire. Creepy, chilling, unbelievable, but with just enough credible detail to give the reader a moment’s pause. It’s written in a first-person style that almost evokes the idea of a memoir or a research journal–something of the sort of style that writers such as Poe used to employ. The addition of another individual’s “experiences” with the creepy little girls in the story adds authenticity, as do several details that are colorfully thrown in. I know the author personally, so I’m probably biased, but I really enjoyed this story. Plus, it’s super short (seriously, 5-10 minutes to read, tops), so why not give it a try?
You can find The Little Girls of the Forests here on Wattpad.
Publisher: The Impossible Dream
Designers: Epidiah Ravachol & Nathaniel Barmore
Just recently, I was introduced to a rather unique tabletop RPG called Dread. I found this game to be most interesting to play. It involves many of the elements typical to other tabletop RPGs such as Dungeons & Dragons, but rather than using, say, dice for ability checks, players have to pull from a Jenga tower to see if they can successfully complete a task. This makes the game particularly well suited for horror and suspense style stories, since (as you can imagine) the tension builds more and more the longer the game goes on. Also, since a large number of players will likely be removed from the game at some time during play (since your character is removed if you knock down the tower), this is great for one-shots. I think that, while I still prefer a more fantasy-themed longer-duration game, Dread is pretty interesting for something different on occasion. If you like tabletop RPGs at all, I think it would be worth trying at least.
For more information, you can check out The Impossible Dream’s Dread page here or their WordPress blog here. Enjoy!