For those of you who, like myself, enjoy a good graphic novel on occasion, Humble Bundle has quite the treat available right now (for the next 10 days as of when I’m writing this). They’ve got an impressive selection of comics from BOOM! available for $15 for the biggest bundle. Titles include Lumberjanes, Adventure Time, Steven Universe, Bee and Puppycat, Bravest Warriors, and Giant Days as well as a couple other series and some single volume titles I’m unfamiliar with but which look interesting. Definitely worth checking out (actually, worth checking out for the Lumberjanes volumes alone).
You can find this bundle at https://www.humblebundle.com/books/best-of-boom-book-bundle.
Author/Illustrator: Ben Hatke
My rating: 4.5 of 5
A box tumbles out of a moving truck, only to be discovered by a little girl exploring outside. She opens to box to find a little robot, just the right size to be her friend. These two develop an understanding and a growing friendship, although like any friends they must work through their share of misunderstandings. All is not well, though, as those that made the little robot come searching for it–whether or not it’s willing to go.
The creator of the adorable Zita the Spacegirl has brought us another excellent children’s graphic novel in Little Robot. This is a perfect story for basically anyone; it’s charming, creative, simple, yet engaging. It would actually make a pretty solid easy-reader for children learning to read for themselves. Most of the text is reasonably simple–I actually love that in a few instances where a more difficult concept was being expressed, Hatke actually used a picture in the text bubble rather than trying to use too many words to explain or worse trying to oversimplify the idea. There’s a mild amount of peril, but the ending is happy and satisfying. The little girl in this story (who is never actually named) seems to only be about 5 or thereabouts, although she’s surprisingly precocious in some ways for that age. She’s got a fun personality. Also, points for making her not white and giving her a wrench to carry around and fix stuff. The art in this whole story is Hatke’s typical style–in other words, it’s fabulous. The colors, the lines, the textures, and the angles are all just perfect. Basically, I loved Little Robot and would highly recommend it to anyone of any age.
Author: Neil Gaiman
The Sandman, vol. 3
My rating: 4.5 of 5
WARNING: MATURE AUDIENCE
A struggling author manages to enslave a muse for his own benefit, inspiring amazing ideas but at what cost? Elsewhere, a stray cat attempts to unite a large enough group of cats to dream the same thing and thus alter reality . . . good luck with that one. Centuries before, Will Shakespeare and his motley band of players perform his Dream for an otherworldly audience. And a woman given transformative powers by the sun-god Ra is cursed to never be truly human again.
I swear, this series just keeps getting better! Dream Country is basically a short-story collection in graphic novel form, featuring four unique stories in which Morpheus is a minor character. All four are strange and unique and kind of wonderful in different ways. Which isn’t to say that they’re all happy and fun; some of them, perhaps even parts of all of them, are dark and pensive. Creative and brilliant, still. My favorite was the one featuring Shakespeare–which incidentally won a World Fantasy Award. The story itself is lovely and strange, and Charles Vess’s artwork is just perfect for it. Actually, Vess’s art is basically ideal for Gaiman’s writing in general, or at least for his fantasy; they mesh ridiculously well. The art for the whole collection is quite nice, although for the last story (the Ra one) I struggled for the first bit to figure out what on earth was actually going on. I think that’s just the story and how strange it is, mostly, though. I would highly recommend Dream Country, both for those who are in the midst of reading The Sandman as a series and for those who are just interested in a collection of independent graphic shorts by Gaiman; I don’t think the previous or future volumes are necessary to enjoy this collection.
Covers & Design by Dave McKean/Illustrated by Charles Vess, Malcolm Jones III, Kelley Jones, & Colleen Doran/Lettered by Todd Klein
Author: Neil Gaiman
The Sandman, vol. 2
My rating: 4.5 of 5
WARNING: MATURE AUDIENCE
After his long absence from the Dream world and his imprisonment in the world of the living, Morpheus returns to Dream to survey his lands, taking stock of those members who are missing and beginning his search for them. Little does he know that some of his younger siblings among the Endless are stirring up trouble for him in secret. Meanwhile, in the human world, Rose Walker is united in England for the first time with her grandmother Unity (a victim of the sleeping sickness that came over so many children for a time) and subsequently returns to the United States to search for her long-lost little brother in hopes of uniting the family. She meets a number of interesting individuals during her search, including Morpheus himself, unwitting that she herself is a dream vortex that he must deal with or risk the destruction of Dream entirely.
Well, I have to say that, although I was not particularly impressed with the first Sandman comic, Preludes & Nocturnes, Gaiman thoroughly made up for the issues I found in that book in The Doll’s House. It made me regret having waited so long to press on with the series. Whereas Preludes & Nocturnes never truly felt like Gaiman’s work, never really set properly (barring that lovely last chapter), The Doll’s House feels throughout like one of his books. It has the right flavor, the right perspectives on things, the right spark that I can’t properly describe; I can only say that it works. The entire volume reads like a novel, having a cohesive plot with multiple, interlacing stories. It also traces back to stories told in the first volume, actually giving them more weight and purpose in my mind. I really loved all the dream sequences that were a part of this book and the way in which they played into the plot. Even more so, I appreciated the way in which the author discussed the ideas of destiny and fate and free will; you would think this theme would be exhausted by now, but it’s something so integral to humanity that perhaps it will always be a pertinent topic. I like Rose’s character as well; she’s got spunk but she’s also kind of broken, and it’s interesting to see that developed. The art is very well done, although still in a very comic-book style that I’m still gradually adjusting to. Fair warning that this is definitely geared for an adult audience and there’s some pretty gristly violence (though not nearly as bad as the first volume) and some nudity here. I definitely enjoyed reading The Doll’s House and am now actually quite looking forward to future volumes of The Sandman in spite of the series’ rocky start.
Covers & Design by Dave McKean/Illustrated by Mike Dringenberg & Malcolm Jones III/Colored by Zylonol/Lettered by Todd Klein & John Costanza
Editor: Kazu Kibuishi
My rating: 4.5 of 5
Perhaps it’s a place where festivities turn to horror. Or maybe it’s a place where stories are broadcast from all over, where magic is made. It may not be an actual place at all, but rather something symbolizing our sense of self. Whatever the case, the idea of a lost island, isolated and strange, is tantalizing and full of equal parts fear and wonder. Come and see what’s there to find.
I’ve read one volume of Kibuishi’s Explorer series previously, The Hidden Doors, which I quite enjoyed. The Lost Islands brings a similar experience–a collection of graphic shorts by a variety of authors/illustrators, all somehow connected by the titular idea. It’s great to see the immense variety that is presented in this collection. You’ve got light, fluffy pieces and scary, adventurous stories and even one that’s contemplative and psychological. All in all, it’s a good selection; I don’t think there was a single story I didn’t enjoy. The art is all excellent, again with a good bit of variety between styles. The stories are generally middle-grade appropriate, but recommended for basically all ages, in my opinion. I especially appreciate that the stories aren’t just existential occurrences; they focus on ideas such as hard work, self-awareness, being true to oneself, and the importance of being a good friend. I would definitely recommend Explorer: The Lost Islands, and I look forward to reading more by the authors/illustrators represented here.
Contributors: Jake Parker, Chrystin Garland, Jason Caffoe, Dave Roman, Raina Telgemeier, Braden Lamb, Michel Gagné, Katie Shanahan, Steven Shanahan, Eric Kim, Selena Dizazzo, & Kazu Kibuishi
Hey guys, if anyone is interested, Humble Bundle has some pretty good deals going on right now. There’s a nice assortment of comics from Image (including a physical comic) that’s available for the next week or so. Mostly, it’s first volumes, but it’s a good way to try several different graphic novels and see which ones are interesting. Also, they have a pretty amazing collection of Pathfinder stuff, everything from the basic player’s guide to GM manuals, maps, and modules. Plus, some comics set in the Pathfinder worlds. That’s all good for less than a week now. (If you’re not familiar, Pathfinder is a tabletop RPG, pretty similar to D&D.) Just thought I’d let you know, since these are some pretty decent bargains.
Author/Illustrator: Faith Erin Hicks
My rating: 4 of 5
In a tale as old as boarding school accepting scholarship students, Jun enters the prestigious (read “stuffy”) Ellsmere Academy on the merits of her academic achievement alone. Not surprisingly, she runs into just the sort of problems you’d expect–snotty rich kids, uncomfortable uniforms, bullying. At least she excels at the school part and she’s not so concerned about making lots of friends. Unexpectedly though, Jun and her roommate Cassie swiftly become fast friends in spite of their distinctly different personalities. And together, the two friends determine to make it through the year at Ellsmere regardless of the problems that get thrown their way.
I’ve never really read much Faith Erin Hicks, but I was pleasantly surprised with what I found in The War at Ellsmere. As mentioned above, the plot isn’t anything particularly outstanding: poor kid, rich school, bullies, rivalry, the one friend who sticks around no matter what. Pretty standard stuff. But what Hicks does with these typical plot elements is pretty spectacular, actually. The art is bold and expressive, which definitely helps. But where she excels the most, I think, is in crafting believable, interesting characters that the reader enjoys and empathizes with. Jun and Cassie are definitely two such characters, and their interactions totally carry the story. On a side note, the touch of magical realism thrown in at the end was . . . interesting. It worked with the story, but as with Larson’s Mercury, it was surprising and difficult to mesh with the rest of the graphic novel. Still, for those who enjoy a high-school graphic novel with great characters, The War at Ellsmere is definitely on my list of recommendations.