Tag Archives: dark fantasy

Fullmetal Alchemist (2017 Movie)

Netflix/Warner Bros./Oxybot Inc./Square Enix

My rating: 4.5 of 5

Brothers Edward and Alphonse Elric find their lives forever changed when their childhood attempt to use alchemy to resurrect their mother ends tragically, with Ed losing a leg and an arm and Al losing his body entirely–only Ed’s quick thinking and sacrifice binding Al’s soul to an old suit of armor in the house. Years later, Ed has become an Alchemist for the military in order to access their resources, and the brothers travel the country searching for the Philosopher’s Stone, the one thing they are convinced will help them get their bodies back. But stranger and larger forces are at work in the country, and the two find themselves treading into murky waters, thick with government intrigue, homonculi, and people who will stop at nothing to achieve their goals.

First of all, thank you Netflix for making this available in the U.S.! Secondly, I have seen such a polarized array of reviews that I feel I need to write my own review in two sections–the first discussing who should and who shouldn’t watch this movie, and the second discussing what I personally enjoyed and my general impressions of the movie. You should know before going into this that Fullmetal Alchemist is a Japanese live-action movie based generally (not precisely) on the manga and anime series of the same title. It’s not exactly the same story, so don’t expect that; rather it is an adaptation of the story crafted to suit the live-action movie format, and I believe it does that very well. Also, it’s Japanese–Japanese actors, Japanese language, subs only. Moreover, the acting style and the humor shown here are very Japanese–tastefully done, but stylistically distinct, so if you don’t like that, pick something else to watch. But if you’re interested in a creative, well-cast, cinematically gorgeous adaptation of this beloved story, Fullmetal Alchemist (2017) may be worth your checking out.

For myself, I truly enjoyed this movie a great deal. I felt like the cast was chosen well and portrayed their roles excellently. The acting was very well done, keeping the darkness and tension of the story present, but balancing it with appropriate humor, friendship, and hope. Again, since this is an adaptation, certain characters don’t come up at all, and others don’t get as much attention and screen time as they might in a different format; however, I felt like the characters they chose to focus on and the way they wove their stories together told the story well and kept distractions from the main storylines to a minimum. With the plot itself, again, they adapted it, taking pieces from both Fullmetal Alchemist and Fullmetal Alchemist: Brotherhood, while also doing some things unique to this particular movie, but I felt that the story they chose to tell was crafted well. Additionally, the ending point is conclusive enough for me to be okay leaving it there, but it leaves things open enough for the possibility of a sequel. . . . We can hope, right? Visually, this movie is absolutely stunning. The countryside where this was filmed is just gorgeous–a lot of it shot in Italy as well as some in Japan. The CGI is also incredible, like, seriously breathtaking. And the music is really beautiful as well, quite suited to the sweeping beauty of the country. My only minor complaints are that I would like a little more Al cuteness and open brotherly bromance (both of which are there, I just want more), and I could do with less fiery violence at the end (although that’s an important part of the big finish, so it’s kind of excused). But seriously, I was very impressed with the 2017 live-action version of Fullmetal Alchemist and would recommend it to anyone who likes Japanese live-action films and who isn’t going to nit-pickingly compare this to the anime, because if you’re that person, you won’t enjoy this. At all.

Written by Hiromu Arakawa/Directed by Fumihiko Sori/Produced by Yumihiko Yoshihara/Screenplay by Fumihiko Sori & Takeshi Miyamoto/Music by Reiji Kitasato/Starring Ryosuke Yamada, Atomu Mizuishi, Tsubasa Honda, Dean Fujioka, Ryuta Sato, Jun Kunimura, Fumiyo Kohinata, & Yasuko Matsuyuki

 

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A Game of You (Graphic Novel)

Author: Neil Gaiman

The Sandman, vol. 5

My rating: 4.5 of 5

WARNING: Mature Audience

Barbie used to be married to Ken, and now she lives in a New York apartment building next to her best friend Wanda who used to be a guy. Barbie is a princess traveling with her animal friends on a quest to save her kingdom from the evil Cuckoo. Both worlds are real . . . or maybe neither is? But as her two realities bleed into each other, Barbie finds herself locked in a fight for survival and depending on her friends in both her worlds.

A Game of You is definitely a trippy ride, perhaps the most trippy of any of the Sandman books I’ve read so far. Which isn’t to say that it’s not good; it most certainly is. It’s just that describing or defining it presents a share of challenges. For one thing, this whole volume deals with a lot of symbolic significance that I am wholly unqualified for (and uninterested in) discussing, so on that topic I’ll just say to read the preface by Samuel R. Delaney in the 2011 edition. It’s brilliant and really helpful in understanding a lot of the symbolism. But even if you don’t feel like delving into all that, A Game of You is just a great story, taken simply at face value. You’ve got interesting characters, an almost Alice in Wonderland sort of feel to parts, plots, magic, worlds ending, ancient promises being honored–with Morpheus watching over it from a godlike position. I can’t explain it properly, but this volume really feels like a Gaiman story in the best sense; the writing, the characters, all of it has the flavor and depth that I really love in his writing. As for the art, it still holds to a more traditional comic book art style, so I don’t exactly love that. Not that there’s anything wrong with that style; it’s just never been my preference. Having said that, the art is certainly well done, and the style works well with the storytelling, plus there’s some great use of coloring and lettering styles to emphasize the meanings in numerous places. Overall, A Game of You is an excellent addition to the Sandman stories, and I continue to look forward to reading the rest of the series.

Covers & Design by Dave McKean/Illustrated by Shawn McManus, Colleen Doran, Bryan Talbot, George Pratt, Stan Woch, & Dick Giordano/Colored by Danny Vozzo/Lettered by Todd Klein/Introduced by Samuel R. Delany

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Gods of the Mountain

Author: Christopher Keene

A Cycle of Blades, vol. 1

My rating: 4 of 5

Summary from Goodreads:

““If that’s true, he’s returned from the grave, and you better believe he’s got something in store for this city.”

Accused of murder, Faulk is on the run after his chance at redemption went horribly wrong. He finds himself allied with the mysterious Yuweh, a woman sent by her gods to capture an assassin who is spreading forbidden magic.

Journeying across a land where all magic, cultures, and wars are dictated by its cycles in nature, they uncover a plot that threatens to destroy everything they hold dear. Faulk and Yuweh must reconcile their clashing cultures to prevent the chaos from repeating…

…as another attempts to use it for his benefit.”

Having greatly enjoyed the first two volumes of Keene’s Dream State Saga, it was with great anticipation that I approached his newest work, Gods of the Mountain–and I was not disappointed. While the Dream State books are of the LitRPG genre, having more almost of a light novel flavor, this new book is more of a high fantasy/dark fantasy, so it’s definitely a different style, and I think the author does a great job of expressing that and adapting to the genre styles while staying true to his own personal storytelling voice. One of the ways in which this is most true–and one the things I most loved about this book–is the magic system and the way the reader is introduced to it. I feel like the magic in this story is quite unique and well imagined; it’s different enough that I wasn’t just like “oh, there’s the magic, let’s get on with the story,” but was rather actually interested in the mechanics of the system. And we get a good explanation of it through the eyes of a character who is first introduced to the magic himself, getting to learn about how it works alongside him. The worldbuilding and the complexities of the political situation are also quite well done; in fact, I’m reminded of V. E. Schwab’s Shades of Magic books in that regard. Keene does a great job of displaying an overthrown country, with conquering overlords but also with rebellious former soldiers still around and unsettled at the situation. Moreover, throwing in the complications of an isolated mountain theocracy dominated by tradition and taboo adds an extra layer of complication, especially when these worlds collide forcibly. There’s some interesting commentary on religion there for those who fancy venturing into those waters. The plot was intense, with lots of twists and surprises, and the pacing worked well–not particularly fast or slow, but steady, which honestly works best for a book of this length. As for the characters, they were probably what I liked least; not that they were uninteresting or poorly written–quite the opposite–but simply because I didn’t find any of them particularly likeable. Surprisingly, that didn’t really detract from my enjoyment of the story, though. I would still certainly consider Gods of the Mountain to be a solid read, one that I enjoyed and that I would recommend.

NOTE: I received a free review copy of Gods of the Mountain from the author in exchange for an unbiased review, which in no way affects the contents of this post.

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Season of Mists

Author: Neil Gaiman

The Sandman, vol. 4

My rating: 4 of 5

WARNING: MATURE AUDIENCE

Destiny of the Endless has gathered his siblings together, setting the wheels of fate in motion and sending his brother Dream on a quest to Hell to right an old wrong. But when Morpheus arrives, he finds an empty Hell in which Lucifer declares that he quits and hands Morpheus the key to Hell. And so, the dead return. The demons wander unrestrained. And Dream is left with an unwelcome burden . . . one that many others would gladly relieve him of, whether it would be wise to permit them to or not.

Season of Mists wasn’t my favorite of the Sandman volumes so far (I have an extreme fondness for Dream Country); however, it was certainly intriguing and presented itself as a complete and united tale more than some of the volumes of this graphic novel have. There’s definitely some wonky theology, but it was fascinating to see the juxtaposition of different pantheons and philosophies all vying for Dream’s favor and interacting together in the Dreaming. And Dream’s reactions to all of them most certainly gained him several extra coolness points in my books. It was nice to see some resolution of the Dream/Nada story as well. And ooh, getting to see more development of the Dreaming was very neat; I loved the artistic renderings of that. All in all, Season of Mists was a solid addition to Dream’s story, and it seems to leave us set up for some interesting occurrences in the next volume, which I am looking forward to reading.

On a completely random side note, the creator biographies in this volume are absolute rubbish but well worth reading–utterly random and silly, but very funny.

Covers and Design by Dave McKean/Illustrated by Kelley Jones, Mike Dringenberg, Malcolm Jones III, Matt Wagner, Dick Giordano, George Pratt, & P. Craig Russell/Lettered by Todd Klein/Colored by Steve Oliff & Daniel Vozzo

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Dream Country

Author: Neil Gaiman

The Sandman, vol. 3

My rating: 4.5 of 5

WARNING: MATURE AUDIENCE

A struggling author manages to enslave a muse for his own benefit, inspiring amazing ideas but at what cost? Elsewhere, a stray cat attempts to unite a large enough group of cats to dream the same thing and thus alter reality . . . good luck with that one. Centuries before, Will Shakespeare and his motley band of players perform his Dream for an otherworldly audience. And a woman given transformative powers by the sun-god Ra is cursed to never be truly human again.

I swear, this series just keeps getting better! Dream Country is basically a short-story collection in graphic novel form, featuring four unique stories in which Morpheus is a minor character. All four are strange and unique and kind of wonderful in different ways. Which isn’t to say that they’re all happy and fun; some of them, perhaps even parts of all of them, are dark and pensive. Creative and brilliant, still. My favorite was the one featuring Shakespeare–which incidentally won a World Fantasy Award. The story itself is lovely and strange, and Charles Vess’s artwork is just perfect for it. Actually, Vess’s art is basically ideal for Gaiman’s writing in general, or at least for his fantasy; they mesh ridiculously well. The art for the whole collection is quite nice, although for the last story (the Ra one) I struggled for the first bit to figure out what on earth was actually going on. I think that’s just the story and how strange it is, mostly, though. I would highly recommend Dream Country, both for those who are in the midst of reading The Sandman as a series and for those who are just interested in a collection of independent graphic shorts by Gaiman; I don’t think the previous or future volumes are necessary to enjoy this collection.

Covers & Design by Dave McKean/Illustrated by Charles Vess, Malcolm Jones III, Kelley Jones,  & Colleen Doran/Lettered by Todd Klein

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The Doll’s House

Author: Neil Gaiman

The Sandman, vol. 2

My rating: 4.5 of 5

WARNING: MATURE AUDIENCE

After his long absence from the Dream world and his imprisonment in the world of the living, Morpheus returns to Dream to survey his lands, taking stock of those members who are missing and beginning his search for them. Little does he know that some of his younger siblings among the Endless are stirring up trouble for him in secret. Meanwhile, in the human world, Rose Walker is united in England for the first time with her grandmother Unity (a victim of the sleeping sickness that came over so many children for a time) and subsequently returns to the United States to search for her long-lost little brother in hopes of uniting the family. She meets a number of interesting individuals during her search, including Morpheus himself, unwitting that she herself is a dream vortex that he must deal with or risk the destruction of Dream entirely.

Well, I have to say that, although I was not particularly impressed with the first Sandman comic, Preludes & Nocturnes, Gaiman thoroughly made up for the issues I found in that book in The Doll’s House. It made me regret having waited so long to press on with the series. Whereas Preludes & Nocturnes never truly felt like Gaiman’s work, never really set properly (barring that lovely last chapter), The Doll’s House feels throughout like one of his books. It has the right flavor, the right perspectives on things, the right spark that I can’t properly describe; I can only say that it works. The entire volume reads like a novel, having a cohesive plot with multiple, interlacing stories. It also traces back to stories told in the first volume, actually giving them more weight and purpose in my mind. I really loved all the dream sequences that were a part of this book and the way in which they played into the plot. Even more so, I appreciated the way in which the author discussed the ideas of destiny and fate and free will; you would think this theme would be exhausted by now, but it’s something so integral to humanity that perhaps it will always be a pertinent topic. I like Rose’s character as well; she’s got spunk but she’s also kind of broken, and it’s interesting to see that developed. The art is very well done, although still in a very comic-book style that I’m still gradually adjusting to. Fair warning that this is definitely geared for an adult audience and there’s some pretty gristly violence (though not nearly as bad as the first volume) and some nudity here. I definitely enjoyed reading The Doll’s House and am now actually quite looking forward to future volumes of The Sandman in spite of the series’ rocky start.

Covers & Design by Dave McKean/Illustrated by Mike Dringenberg & Malcolm Jones III/Colored by Zylonol/Lettered by Todd Klein & John Costanza

 

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Personal Demons

Authors: Tom & Nimue Brownpersonal-demons

Illustrator: Tom Brown

Hopeless, Maine, vol. 1

My rating: 3.5 of 5

Hopeless . . . both a place and a state of being on this cursed island off the coast of Maine. It is a place where the sun never shines, a place that invites demons–both metaphorical and actual. Salamandra is found alone (apart from the creepies) in a huge gothic house. Not a place to leave a child, so she is brought to an orphanage where she fits in not one bit. In her friendless state, she is approached by a smiling girl . . . whom no one else can see.

Personal Demons is not your typical graphic novel, that’s for sure. It’s more atmospheric rather than action oriented. And the atmosphere is done brilliantly. The whole setting is this eerie, dark gothic island inhabited not just by people but by all sorts of oddities that appear inspired by Hieronymus Bosch himself. The art is beautiful but atypical. (I believe this started as a webcomic, and there’s the freedom and individuality of style to this graphic novel that you would expect in a high-quality webcomic.) It’s done almost entirely in a dark monochromatic palette, barring a few flashes of brilliant color to emphasize the presence of magic (and yes, there’s definitely magic in this story). For the art, the concept, and the actualization of the concept I would have to give this book a 5 out of 5 rating. Where it fell flat for me, personally, was in the story itself. I didn’t fall in love with the characters, and the plot was not particularly original . . . thus the 3.5 instead of 5 stars. Still, Personal Demons is definitely an interesting graphic novel if only for the originality of the concept and the art–well worth giving it a try.

 

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