So guys, not sure how many of you are into cosplay, like at all, but with Animazement just around the corner (yes, like we’re leaving for it tomorrow!!!!) well, let’s just say that solid cosplay resources are a great thing to have. And right now, Humble Bundle is offering a pretty neat selection of books to help with a variety of cosplay conundrums. This bundle includes everything from sewing basics to props to making your own armor to body paint and using electric lights as part of your costume. Pretty useful stuff! If you’re interested, you can find out more here.
For those of you who prefer a more laid-back approach to summer, why not kick back with some awesome graphic novels? BOOM! Studios is offering a pretty fabulous-looking bundle of comics including classics like Lumberjanes and Giant Days but also branching out into some lesser-known volumes that look frankly awesome. If you’d like to check this out, you can find this bundle here. Enjoy!
For those of you who, like myself, enjoy a good graphic novel on occasion, Humble Bundle has quite the treat available right now (for the next 10 days as of when I’m writing this). They’ve got an impressive selection of comics from BOOM! available for $15 for the biggest bundle. Titles include Lumberjanes, Adventure Time, Steven Universe, Bee and Puppycat, Bravest Warriors, and Giant Days as well as a couple other series and some single volume titles I’m unfamiliar with but which look interesting. Definitely worth checking out (actually, worth checking out for the Lumberjanes volumes alone).
You can find this bundle at https://www.humblebundle.com/books/best-of-boom-book-bundle.
Author: Neil Gaiman
The Sandman, vol. 3
My rating: 4.5 of 5
WARNING: MATURE AUDIENCE
A struggling author manages to enslave a muse for his own benefit, inspiring amazing ideas but at what cost? Elsewhere, a stray cat attempts to unite a large enough group of cats to dream the same thing and thus alter reality . . . good luck with that one. Centuries before, Will Shakespeare and his motley band of players perform his Dream for an otherworldly audience. And a woman given transformative powers by the sun-god Ra is cursed to never be truly human again.
I swear, this series just keeps getting better! Dream Country is basically a short-story collection in graphic novel form, featuring four unique stories in which Morpheus is a minor character. All four are strange and unique and kind of wonderful in different ways. Which isn’t to say that they’re all happy and fun; some of them, perhaps even parts of all of them, are dark and pensive. Creative and brilliant, still. My favorite was the one featuring Shakespeare–which incidentally won a World Fantasy Award. The story itself is lovely and strange, and Charles Vess’s artwork is just perfect for it. Actually, Vess’s art is basically ideal for Gaiman’s writing in general, or at least for his fantasy; they mesh ridiculously well. The art for the whole collection is quite nice, although for the last story (the Ra one) I struggled for the first bit to figure out what on earth was actually going on. I think that’s just the story and how strange it is, mostly, though. I would highly recommend Dream Country, both for those who are in the midst of reading The Sandman as a series and for those who are just interested in a collection of independent graphic shorts by Gaiman; I don’t think the previous or future volumes are necessary to enjoy this collection.
Covers & Design by Dave McKean/Illustrated by Charles Vess, Malcolm Jones III, Kelley Jones, & Colleen Doran/Lettered by Todd Klein
Author: Neil Gaiman
The Sandman, vol. 2
My rating: 4.5 of 5
WARNING: MATURE AUDIENCE
After his long absence from the Dream world and his imprisonment in the world of the living, Morpheus returns to Dream to survey his lands, taking stock of those members who are missing and beginning his search for them. Little does he know that some of his younger siblings among the Endless are stirring up trouble for him in secret. Meanwhile, in the human world, Rose Walker is united in England for the first time with her grandmother Unity (a victim of the sleeping sickness that came over so many children for a time) and subsequently returns to the United States to search for her long-lost little brother in hopes of uniting the family. She meets a number of interesting individuals during her search, including Morpheus himself, unwitting that she herself is a dream vortex that he must deal with or risk the destruction of Dream entirely.
Well, I have to say that, although I was not particularly impressed with the first Sandman comic, Preludes & Nocturnes, Gaiman thoroughly made up for the issues I found in that book in The Doll’s House. It made me regret having waited so long to press on with the series. Whereas Preludes & Nocturnes never truly felt like Gaiman’s work, never really set properly (barring that lovely last chapter), The Doll’s House feels throughout like one of his books. It has the right flavor, the right perspectives on things, the right spark that I can’t properly describe; I can only say that it works. The entire volume reads like a novel, having a cohesive plot with multiple, interlacing stories. It also traces back to stories told in the first volume, actually giving them more weight and purpose in my mind. I really loved all the dream sequences that were a part of this book and the way in which they played into the plot. Even more so, I appreciated the way in which the author discussed the ideas of destiny and fate and free will; you would think this theme would be exhausted by now, but it’s something so integral to humanity that perhaps it will always be a pertinent topic. I like Rose’s character as well; she’s got spunk but she’s also kind of broken, and it’s interesting to see that developed. The art is very well done, although still in a very comic-book style that I’m still gradually adjusting to. Fair warning that this is definitely geared for an adult audience and there’s some pretty gristly violence (though not nearly as bad as the first volume) and some nudity here. I definitely enjoyed reading The Doll’s House and am now actually quite looking forward to future volumes of The Sandman in spite of the series’ rocky start.
Covers & Design by Dave McKean/Illustrated by Mike Dringenberg & Malcolm Jones III/Colored by Zylonol/Lettered by Todd Klein & John Costanza
Hey guys, if anyone is interested, Humble Bundle has some pretty good deals going on right now. There’s a nice assortment of comics from Image (including a physical comic) that’s available for the next week or so. Mostly, it’s first volumes, but it’s a good way to try several different graphic novels and see which ones are interesting. Also, they have a pretty amazing collection of Pathfinder stuff, everything from the basic player’s guide to GM manuals, maps, and modules. Plus, some comics set in the Pathfinder worlds. That’s all good for less than a week now. (If you’re not familiar, Pathfinder is a tabletop RPG, pretty similar to D&D.) Just thought I’d let you know, since these are some pretty decent bargains.
Author: Alan Moore
Illustrator: Kevin O’Neill
My Rating: DNF
Warning: Mature Audience
In England during the year 1898, a mysterious unnamed individual–going merely by M–has begun collecting a most unusual group of people together. Strayed to the outskirts of society and beyond by choice or chance, these individuals have both the will and the abilities to do what many might consider impossible. And perhaps, for the sake of their country, they might even be motivated to have the will to work together and accomplish the task.
First off, apologies to those who love this, admittedly classic, comic book–you should probably stop reading now. Actually, this particular review is for myself more than for anyone else, so that when I look back in 5 years and wonder whatever happened to the characters, I’ll be reminded of all the reasons I stopped reading to begin with. Because The League of Extraordinary Gentlemen has the potential to be a wonderful story. The premise is intriguing, the blending of Victorian period literature and style with the superhero comic. I would even say that, at times, Moore and O’Neill manage to pull it off. Certainly, a familiarity with and appreciation of classic literature will certainly increase one’s appreciation of the comic–the incorporation of characters and stylistic elements was one of the things I appreciated the most. So if there’s that much good, why did I stop halfway through with no intention of ever picking this comic up again to finish it? Because I found this comic to also be racist, sexist, violent, bawdy, and offensive in the extreme. Is that seriously necessary?! So yes, I won’t elaborate further, but I can’t recommend The League of Extraordinary Gentlemen, nor will I ever read any of it again.