Tag Archives: card game

Unstable Unicorns (Card Game)

Introducing my family’s latest card-game obsession: Unstable Unicorns. The inscription on the box reads “Build a Unicorn Army. Betray your friends. Unicorns are your friends now.” Yeah, that’s a pretty accurate description of this game, actually. Starting out with one (adorable) baby unicorn, you work to build a stable full of unicorns–and sabotage other players from beating you to the goal. If you’ve ever played Exploding Kittens, there are a number of similar elements in the gameplay, although I think this game is a bit more complex. The art on the cards is fabulous, and the text is amusing and often punny. Generally speaking, this is quite a nerdy game, in the best possible sense of the word. Personally, I particularly enjoy the combination of strategy and chance that comes into play–it’s entirely possible to play the long game and have strategies planned out for numerous turns in advance. It’s also possible for another player to spring something on you and put all that planning to naught. . . . Of course, you can turn the same thing back on them, as well. The game is also quite adaptable, accommodating anywhere from 2 to 8 players with ease. There are also a number of expansion packs for added fun. Highly recommended.

NOTE: If you’re interested, you can find out more here.

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Exploding Kittens (Card Game)

I recently got to try out this super-random card game with a group of friends, and I’ve got to say, it’s surprisingly catchy. It’s marketed as a game for people who like cats and explosions, and . . . well, that may be accurate, but it’s more for people who like fast-paced games that combine elements of both chance and strategy–along with lots of weird goofiness. The game is basically an adapted version of Russian Roulette–everybody takes turns going around the table drawing cards until something explodes (you draw an “exploding kitten” card). But then, there are cards you can use to defuse this (basically putting it off until later in the game), as well as a number of other cards that have different effects on the game. (You can find out a lot more about the rules and such on the official website, https://explodingkittens.com/.) Like I said, the game’s catchy and involves a nice balance of chance and strategy–more or less depending on the group of players, obviously. It’s also pretty easy to learn, and each game goes quite fast. I do also have to note that the art on the cards is just plain strange; like, there’s all kinds of randomness on them that’s totally not necessary for playing the game, but it’s kind of interesting to read . . . also, slightly disturbing and very strange. But overall, I enjoyed Exploding Kittens and would generally recommend it.

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Heart of Crown (Card Game)

By Japanime Games

Support a princess in her race for the throne–just be sure to choose wisely. Build up your economy and infrastructure. Go to war against rival princesses and their supporters. And gain the succession points needed to win the throne.

Heart of Crown is a very cute but complex and challenging game that I was recently introduced to. So I should note that this isn’t a full review–more like an impressions post, really. This is a deck-building card game, which is a pretty different style from most of what I’ve played before, since you build your playing deck as you go. Once you get used to the concept (or for those of you who are already familiar with this style of game), it’s not too difficult though. The challenge is to build the best deck to win, and this is a challenge that is constantly changing. As in games like Sushi Go, your set of cards that you’re working with can change based on what you choose at the beginning of the game. And different sets require different strategies. To add to the strategizing, each princess provides unique bonuses that affect you’re gameplay. And of course, the other players you’re working with will change how you have to play as well. With the base set, you can have 2-4 players, and that number seems to work well with the flow of the game. Basically, I found this game to be challenging but in a good, interesting way. There’s clearly been a lot of thought put into each card and into the system as a whole, and it all works well together to provide a good challenge for players. On a side note, this game has some of the cutest anime-style art I have ever seen in a card game. I really love it! So yeah, Heart of Crown is a lot of fun and I would recommend it for basically anyone who likes deck-building games, strategy-dependent games, or just plain cute stuff.

Note: You can find out more about this game at https://japanimegames.com/pages/heart-of-crown-resources.

 

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Sushi Go Party! (Card Game)

By Gamewright

Ok, so this is totally not story related in the slightest, but my brother just recently introduced me to this absolutely adorable and slightly geeky card game that I’m just dying to share, so. . . . I should also note that this is not a full review; more like a first impressions post, since I’ve only played this a few times with the same group of people. But I think I’ve got the gist of the gameplay, and I can say with complete honesty that this game is a lot of fun.

Sushi Go Party! is a card game in which you are trying to assemble a group of cards (posing as adorable sushi and other edibles with super-cute faces) to get the highest number of points. Different combinations of cards yield different point values, and everyone’s competing against each other for the limited high-point combinations. The catch? You only get to play one card from your hand, then you pass your hand on and get the next person’s hand to play from instead! Sounds confusing, but it’s surprisingly easy to catch onto the rules once you get going. Much more difficult is actually amassing reasonable points, which involves a good bit of strategizing and adaptability. This is a game that would be great for teaching kids about statistics, probability, and strategy, but it’s also challenging enough to make adults have to think. There are a lot of choices as to which combinations you’re trying for, allowing for different difficulty levels as needed. Gameplay is pretty quick as well, making this a great party game. Theoretically, this is valid for 2-8 players, but I personally think it would work best with 5-6 (we played with 6, which was perfect). Oh, and have I mentioned that this is adorable?! The art style and the way the whole concept is framed as though you’re crafting a lunch with sushi, appetizers, desserts, etc. is just too utterly cute–and the style is very Japanese. Definitely recommended for those of you who like card/party games.

 

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