Category Archives: Impressions and Observations

Honey Heist (Tabletop RPG)

Created by Grant Howitt

The honey convention is in town, and you–a bear–have one goal in mind: get the honey! Your have a complex, perfectly planned strategy. There’s just one complication . . . you’re a bear. Test your skills, see whether you’ve got what it takes to be a criminal, and look out for extra-special prizes (and cool hats). But be wary, because there may be a few less-pleasant surprises as well.

I recently got a chance to try out this (rather absurd) tabletop RPG and found it to actually be great fun. It’s definitely more crackish and cartoony than most of your RPGs–the opposite end of the spectrum from, say, Dread. But the utter ridiculousness of it is a lot of what makes it fun as players try to figure out how to accomplish complex thievery as bears; as you can imagine, the potential problems are limitless, as are the possibilities for absurd solutions to said problems. The actual gameplay dynamics are pretty simple, so this isn’t technically hard to play. I would recommend playing with a group that favors lots of role-playing, that has a good sense of humor, and that doesn’t get too bent out of shape over the rules. This is the sort of game that is much more fun if you just roll with the craziness. As with DreadHoney Heist is a one-shot sort of game, not really suited for campaign sorts of play, but as a short afternoon/evening’s game, I would definitely recommend giving it a try.

Note: You can find gameplay/rules at https://www.docdroid.net/KJzmn5k/honey-heist-by-grant-howitt.pdf.

 

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Heart of Crown (Card Game)

By Japanime Games

Support a princess in her race for the throne–just be sure to choose wisely. Build up your economy and infrastructure. Go to war against rival princesses and their supporters. And gain the succession points needed to win the throne.

Heart of Crown is a very cute but complex and challenging game that I was recently introduced to. So I should note that this isn’t a full review–more like an impressions post, really. This is a deck-building card game, which is a pretty different style from most of what I’ve played before, since you build your playing deck as you go. Once you get used to the concept (or for those of you who are already familiar with this style of game), it’s not too difficult though. The challenge is to build the best deck to win, and this is a challenge that is constantly changing. As in games like Sushi Go, your set of cards that you’re working with can change based on what you choose at the beginning of the game. And different sets require different strategies. To add to the strategizing, each princess provides unique bonuses that affect you’re gameplay. And of course, the other players you’re working with will change how you have to play as well. With the base set, you can have 2-4 players, and that number seems to work well with the flow of the game. Basically, I found this game to be challenging but in a good, interesting way. There’s clearly been a lot of thought put into each card and into the system as a whole, and it all works well together to provide a good challenge for players. On a side note, this game has some of the cutest anime-style art I have ever seen in a card game. I really love it! So yeah, Heart of Crown is a lot of fun and I would recommend it for basically anyone who likes deck-building games, strategy-dependent games, or just plain cute stuff.

Note: You can find out more about this game at https://japanimegames.com/pages/heart-of-crown-resources.

 

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First Impressions: Wayward Sisters

Guys, I just watched Supernatural 13×10, “Wayward Sisters,” which is also the backdoor pilot for a spinoff series by the same title. And WOW, I was blown away.  I was crying before the intro finished! The basic premise is a story focusing on Jody Mills and the girls she’s taken into her home–as well as Sheriff Donna Hanscum. You’ve got the classic Supernatural monster-fighting thing, but you’ve also got the whole family dynamic. In other words, it’s a story that stays true to its roots, to the things that make Supernatural so special to fans. But it also provides a shift in focus, centering on some powerhouse fan-favorite female characters like Claire Novak as well as some fabulous recent additions to the cast like Patience and Kaia. It also deals with a very different family dynamic, with the whole foster-family sisterhood thing, even including characters who aren’t hunters as main characters. Plus, it seems to have a greater focus on diversity, which is really cool. Seriously, Wayward Sisters is something that a lot of fans have been wanting for a long time, and if it makes it past the pilot into a complete show, it will be an incredible thing. Go check it out, and give this amazing show the support it deserves!

The CW/Written by Robert Berens & Andrew Dabb/Directed by Phil Sgriccia/Starring  Kim Rhodes, Briana Buckmaster, Kathryn Newton, Katherine Ramdeen, Clark Backo, & Yadira Guevara-Prip

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Sushi Go Party! (Card Game)

By Gamewright

Ok, so this is totally not story related in the slightest, but my brother just recently introduced me to this absolutely adorable and slightly geeky card game that I’m just dying to share, so. . . . I should also note that this is not a full review; more like a first impressions post, since I’ve only played this a few times with the same group of people. But I think I’ve got the gist of the gameplay, and I can say with complete honesty that this game is a lot of fun.

Sushi Go Party! is a card game in which you are trying to assemble a group of cards (posing as adorable sushi and other edibles with super-cute faces) to get the highest number of points. Different combinations of cards yield different point values, and everyone’s competing against each other for the limited high-point combinations. The catch? You only get to play one card from your hand, then you pass your hand on and get the next person’s hand to play from instead! Sounds confusing, but it’s surprisingly easy to catch onto the rules once you get going. Much more difficult is actually amassing reasonable points, which involves a good bit of strategizing and adaptability. This is a game that would be great for teaching kids about statistics, probability, and strategy, but it’s also challenging enough to make adults have to think. There are a lot of choices as to which combinations you’re trying for, allowing for different difficulty levels as needed. Gameplay is pretty quick as well, making this a great party game. Theoretically, this is valid for 2-8 players, but I personally think it would work best with 5-6 (we played with 6, which was perfect). Oh, and have I mentioned that this is adorable?! The art style and the way the whole concept is framed as though you’re crafting a lunch with sushi, appetizers, desserts, etc. is just too utterly cute–and the style is very Japanese. Definitely recommended for those of you who like card/party games.

 

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Pathfinder (Tabletop RPG)

Released by: Paizo

In light of my D&D group’s being on hold for the indefinite future due to schedule complications, I’ve started playing another tabletop RPG called Pathfinder with another group of friends. This game is very similar to Dungeons & Dragons, being based on edition 3.5 of that very game. However, unlike D&D, Pathfinder is released under an Open Game License–so all the rules and stuff are available for free (see the Pathfinder SRD website for details). This makes it a very appealing option for those who are interested in trying this type of game but who don’t want to spend all the money on books that is a necessary startup cost for most of these sorts of games. (Although, if you are interested, Paizo does also have physical books available–see their website for more details.) As far as gameplay goes, it’s mostly very similar to D&D, although I’ve never played 3.5, so I can’t compare precisely; however, there are tweaks that were made both to differentiate the two and to cater to player preferences. Most noticeable differences: Pathfinder has lots more skills and a different system for leveling up on skills, numbers in Pathfinder get a lot bigger a lot faster than in D&D, there’s a lot more focus on strength-scaled fighting, and you just generally get more feats and extra stuff. It can actually be a bit overwhelming to someone accustomed to 5th edition D&D, but it’s growing on me.

While playing with a different group, I noticed some interesting aspects of different parties’ playing styles–and this has nothing to do with Pathfinder specifically, just my personal rambling observations. Sorry. But I found it interesting. For one, I’ve never played with modules (pre-defined adventures) before; it does help to keep things moving and keep the party on track, but I kind of miss the freedom to do super-random stuff and just see what happens . . . and I feel like it’s harder to roleplay when we’re trying to stick to a pre-defined plot. The other interesting observation is the differing focus groups have on either roleplaying or on battles and the adventure itself. Previously, I’ve played with groups that found the battles and monsters as a means to the roleplay and with groups that balanced and mixed the two in absurd combinations. With this particular group, there’s a greater focus on getting to the next fight or challenge and less of a focus on the roleplay aspect. Both are good; I just find the contrast intriguing.

In any case, if you’re interested in trying a tabletop RPG, but you’re not really invested yet, Pathfinder is a great way to try the whole concept out. Likewise, if you’ve previously played other tabletop RPGs, it might be an interesting way to add variety. Enjoy!

 

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Dread (Tabletop RPG)

Publisher: The Impossible Dreamdread game

Designers: Epidiah Ravachol & Nathaniel Barmore

Just recently, I was introduced to a rather unique tabletop RPG called Dread. I found this game to be most interesting to play. It involves many of the elements typical to other tabletop RPGs such as Dungeons & Dragons, but rather than using, say, dice for ability checks, players have to pull from a Jenga tower to see if they can successfully complete a task. This makes the game particularly well suited for horror and suspense style stories, since (as you can imagine) the tension builds more and more the longer the game goes on. Also, since a large number of players will likely be removed from the game at some time during play (since your character is removed if you knock down the tower), this is great for one-shots. I think that, while I still prefer a more fantasy-themed longer-duration game, Dread is pretty interesting for something different on occasion. If you like tabletop RPGs at all, I think it would be worth trying at least.


For more information, you can check out The Impossible Dream’s Dread page here or their WordPress blog here. Enjoy!

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Dungeons & Dragons

So, my family just started playing D&D together. It’s a first for several of us, and it’s been an intriguing experience so far. I’ve enjoyed the way it pushes the imagination and stretches our story- and character-building skills. Plus, it provides some interesting insights into the people you’re playing with . . . as well as some amusement when they play characters that are distinctly different from their own personalities. Fun! I’m not saying roleplaying games are for everyone, but I do think this is a fun way to actively create a story with other people as you go along. And I’m all about experiencing story in all sorts of forms. It’s been a fun experience so far, and I’m looking forward to seeing where our game will go from here.

(I may also be writing this to excuse my lack of a decent book review so far this week . . . I’ve been occupied!)

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